3D Artist - Vehicles Team

Jobgether

France

Sur place

EUR 42 000 - 65 000

Plein temps

Il y a 12 jours

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Avantages offerts par ce poste

Competitive salary
Work on highly detailed assets
Collaborative team culture
Exposure to real-time 3D workflows
Professional development opportunities

Résumé du poste

Jobgether, acting on behalf of a partner company in France, invites a skilled 3D Artist to join a Vehicles Team. You will create highly detailed, optimized, game-ready vehicle assets for immersive simulation, transforming references into accurate 3D models that combine visual fidelity with strong in-game performance.

Working alongside experienced artists and developers, you will contribute to bringing complex aircraft and mechanical systems to life.

Qualifications

  • Professional proficiency in Autodesk 3ds Max for 3D modeling and asset creation.
  • Strong understanding of 3D modeling and texturing techniques with attention to proportions, shapes, materials, and fine details.
  • Basic knowledge of rigging and animation principles for complex mechanical components.
  • Familiarity with real-time asset optimization techniques, including LOD creation, UV optimization, and performance-conscious modeling.
  • Experience working from diverse reference materials and the ability to recreate complex real-world structures.
  • Strong problem-solving skills and the ability to work independently while meeting project requirements.
  • Good written and verbal English communication skills, with the ability to collaborate within a multidisciplinary team.
  • Proficiency with Photoshop and Substance 3D Painter, or comparable texturing workflows.
  • Previous experience creating high-quality aircraft or vehicle models is highly desirable.
  • Personal interest in aviation, flight simulation, gaming, or related areas is a plus.
  • Experience with Flight Simulator SDK and DevTools is an advantage.

Responsabilités

  • Create detailed, accurate, and optimized 3D models of aircraft, vehicles, and components from references.
  • Develop high-quality textures and materials using industry-standard tools and workflows.
  • Rig and animate complex mechanical systems and moving components (landing gear, control surfaces, doors).
  • Optimize assets for real-time performance with LODs and efficient UV layouts.
  • Collaborate with artists and developers to resolve asset integration and export issues.
  • Follow established production workflows, naming conventions, and asset requirements.
  • Translate complex real-world structures into accurate digital assets while balancing technical constraints with artistic quality.
  • Contribute to troubleshooting and improvements across modeling, texturing, rigging, and export workflows.

Connaissances

Autodesk 3ds Max
3D modeling
Texturing techniques
Rigging basics
Real-time optimization
LODs / UV optimization
Aircraft/vehicle asset experience
English communication
Photoshop
Substance 3D Painter

Outils

Photoshop
Substance 3D Painter
Autodesk 3ds Max

Description du poste

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a 3D Artist - Vehicles Team based in France.

This role offers the opportunity to create highly detailed, optimized, and game-ready vehicle assets for immersive simulation environments. You will transform photographs, videos, technical documentation, and other references into accurate 3D models that combine visual fidelity with strong in-game performance. Working alongside experienced artists and developers, you will contribute to bringing complex aircraft and mechanical systems to life. Your work will span modeling, texturing, rigging, animation, optimization, and asset integration. The position is well suited to a detail-oriented artist who enjoys solving technical challenges and working independently while contributing to a collaborative production team. It also provides an opportunity to deepen your expertise in simulation, aviation, and real-time 3D development.


Accountabilities
  • Create detailed, accurate, and optimized 3D models of aircraft, vehicles, and their components using photographs, videos, technical documentation, and other reference materials.
  • Develop high-quality textures and materials using industry-standard tools and established texturing workflows.
  • Rig and animate complex mechanical systems and moving components, including landing gear, control surfaces, doors, and similar assemblies.
  • Optimize assets for real-time performance while maintaining a high level of visual quality, including creating appropriate levels of detail (LODs) and efficient UV layouts.
  • Collaborate with artists and developers to identify and resolve issues related to asset integration, export processes, and 3D pipelines.
  • Follow established production workflows, naming conventions, technical standards, and asset requirements to ensure consistency across projects.
  • Translate complex real-world structures into accurate digital assets while balancing technical constraints with artistic quality.
  • Contribute to troubleshooting and continuous improvements across modeling, texturing, rigging, and export workflows.
Requirements
  • Professional proficiency in Autodesk 3ds Max for 3D modeling and asset creation.
  • Strong understanding of 3D modeling and texturing techniques, with excellent attention to proportions, shapes, materials, and fine details.
  • Basic knowledge of rigging and animation principles, particularly for complex mechanical components.
  • Familiarity with real-time asset optimization techniques, including LOD creation, UV optimization, and performance-conscious modeling.
  • Experience working from diverse reference materials and the ability to accurately recreate complex real-world structures.
  • Strong problem-solving skills and the ability to work independently while managing priorities and meeting project requirements.
  • Good written and verbal English communication skills, with the ability to collaborate effectively within a multidisciplinary team.
  • Proficiency with Adobe Photoshop, Substance 3D Painter, or comparable tools used in professional texturing workflows.
  • Previous experience creating high-quality aircraft or vehicle models is highly desirable.
  • Personal interest in aviation, flight simulation, gaming, or related areas is a plus.
  • Experience with the Microsoft Flight Simulator SDK and DevTools is an advantage.
  • Knowledge of Microsoft Flight Simulator-specific rigging, exporting, integration, and troubleshooting workflows is preferred.
Benefits
  • Competitive salary.
  • Opportunity to work on highly detailed aircraft and vehicle assets within an advanced simulation environment.
  • Collaborative and supportive team culture.
  • Exposure to complex real-time 3D production workflows and technologies.
  • Opportunities for continuous learning and professional development.
  • Opportunity to contribute to visually ambitious simulation projects and expand expertise in vehicle and aircraft asset development.
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