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One of us is seeking a skilled Texture Artist to create photoreal textures and models for high-end VFX projects. You will work from on-set data and concept artwork within the Assets department, reporting to the Head of Assets.
You will hand off textures to meet the creative and technical brief, and build assets spanning characters, creatures, environments, and props. Collaboration with Rigging and Look Development is essential.
The Assets department at One of us is responsible for creating photo real Assets for high end VFX projects. The Asset department is made up of Modelling, Groom, Texture, Rigging, Layout , Environments and Look Development. We are looking for a candidate that has experience in creating photoreal textures and models from onSet data and concept artwork. Reports to : Head of Assets