Modeller

One of Us

Paris

Sur place

EUR 45 000 - 75 000

Plein temps

14 jours+

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Résumé du poste

One of us is seeking a photoreal Asset Artist to join the Assets department, focusing on creating photo-real models from on-set data and concept art for high-end VFX projects. You will collaborate with modelling, texture, rigging, and look development to deliver assets that meet creative and technical briefs.

You should have experience with feature film or episodic VFX, strong topology and texture skills, and be proficient in Maya, ZBrush, Houdini, Blender, Substance Painter/Designer, and Mari.

Qualifications

  • Experience working on high-end feature film / Episodic content.
  • Good understanding of the functionality of assets (Anatomical, Engineered/Manufactured).
  • Knowledge of topology, texture and utility maps.
  • Knowledge of best practices for handing off work to Rigging / Look Dev.
  • Ability to work with onset material (Photogrammetry / Lidar).
  • Proficiency in Maya, ZBrush, Houdini, Blender, Substance Painter/Designer, Mari.
  • Strong eye for detail, realism, and material accuracy.
  • Ability to work independently and as part of a collaborative team.
  • Strong time-management skills and ability to meet deadlines.

Responsabilités

  • Hand off models that reach the required creative and technical brief.
  • Create Assets that can include character, creature, environment, set builds, hard surface vehicles and props.

Connaissances

Toplogy understanding
Photogrammetry
Look development
On-set data handling
Team collaboration
Time management
Independence

Outils

Maya
ZBrush
Houdini
Blender
Substance Painter/Designer
Mari

Description du poste

The Assets department at One of us is responsible for creating photo real Assets for high end VFX projects. The Asset department is made up of Modelling, Groom, Texture, Rigging, Layout , Environments and Look Development. We are looking for a candidate that has experience in creating photoreal models from onSet data and concept artwork.

Reports to: Head of Assets

Key Responsibilities
  • Hand off models that reach the required creative and technical brief
  • Create Assets that can include character, creature, environment, set builds, hard surface vehicles and props
What we're looking for
  • Experience working on high-end feature film / Episodic content
  • A good understanding of the Functionality of Assets, ( Anatomical, Engineered / Manufactured)
  • A good knowledge of Topology, Texture and utility maps
  • Knowledge of good working practices for handing off work to other departments within Assets ( Rigging / Look Dev)
  • Ability to work with and match to onset material (Photogrammetry / Lidar)
  • Proficiency in industry-standard tools such as: Maya, ZBrush, Houdini, Blender ,Substance Painter/Designer, Mari
  • Strong eye for detail, realism, and material accuracy
  • Ability to work independently and as part of a collaborative team
  • Strong time-management skills and ability to meet deadlines
Preferred Qualifications
  • Experience working in a VFX pipeline
  • Knowledge of asset optimization for large-scale scenes
  • Familiarity with USD-based workflows
  • Experience with scanning data, photogrammetry, or real-world reference
  • Basic understanding of look development and lighting
  • Experience in feature film or episodic VFX
Portfolio Requirements
  • Examples should demonstrate clean topology and attention to detail
  • A demo reel or portfolio showcasing high-quality modeling work matching real world reference
  • Breakdown images or wireframes are highly encouraged
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