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One of us is seeking a photoreal Asset Artist to join the Assets department, focusing on creating photo-real models from on-set data and concept art for high-end VFX projects. You will collaborate with modelling, texture, rigging, and look development to deliver assets that meet creative and technical briefs.
You should have experience with feature film or episodic VFX, strong topology and texture skills, and be proficient in Maya, ZBrush, Houdini, Blender, Substance Painter/Designer, and Mari.
The Assets department at One of us is responsible for creating photo real Assets for high end VFX projects. The Asset department is made up of Modelling, Groom, Texture, Rigging, Layout , Environments and Look Development. We are looking for a candidate that has experience in creating photoreal models from onSet data and concept artwork.
Reports to: Head of Assets