Look Development Artist

One of Us

Paris

Sur place

EUR 40 000 - 70 000

Plein temps

14 jours+

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Résumé du poste

One of Us is seeking a technically experienced Look Development Artist to join our visual effects team in Paris. You will develop final shaded appearances for characters, creatures, environments and props, balancing artistic vision with production constraints.

You will work closely with surfacing, lighting and modeling to ensure assets achieve high realism and consistency across shots, while optimizing shaders for render performance and production diagnostics.

Qualifications

  • Proven experience in look development and shading for high-end VFX/animation
  • Strong eye for detail, realism, and material response across assets
  • Expert knowledge of Arnold and look development in Houdini
  • Experience with texturing tools such as Substance Painter/Designer, Mari or similar
  • Deep understanding of physically based rendering (PBR) workflows and shader networks
  • Proficiency in color management and rendering optimization
  • Excellent communication and teamwork across departments
  • Experience with Photogrammetry datasets

Responsabilités

  • Create asset look development that matches onset data
  • Develop photorealistic materials and shaders using Arnold
  • Collaborate with surfacing and texturing to refine surface qualities
  • Ensure asset look is consistent across lighting environments and shots
  • Prepare diagnostics and ensure assets perform well in production
  • Optimize shaders for render performance
  • Communicate findings and collaborate across departments

Connaissances

Look development
Shading
PBR workflows
Arnold
Houdini
Texturing tools

Outils

Arnold
Houdini
Substance Painter
Substance Designer
Mari
USD

Description du poste

We are seeking a technically experienced and creative Look Development Artist to join our visual effects team.

In this role, you will be responsible for developing the final shaded appearance of characters, creatures, environments, and props, balancing both artistic vision and technical requirements.

You will work closely with surfacing, lighting and modeling to ensure assets achieve the highest level of realism and consistency across shots.

Reports to : Head of Assets

Key Responsibilities
  • Creation of Asset Look development that matches onset data
  • Develop photorealistic materials and shaders using Arnold
  • Collaborate with surfacing and texturing artists to refine surface qualities
  • Ensure consistency of asset's look across lighting environments and shots
  • Prepare diagnostics and ensure assets perform well in production
  • Optimize shaders for render performance
Qualifications
  • Proven experience in look development, shading, for high-end VFX or animation productions
  • Exceptional eye for detail, realism, and material response across a variety of asset types (organics, hard-surface, environments)
  • Expert knowledge ofArnold and look dev in Houdini. Experience with texturing tools such as Substance Painter/Designer, Mari, or similar
  • Deep understanding of physically based rendering (PBR) workflows and shader networks
  • Proficiency in color management and rendering optimization
  • Excellent communication and problem-solving skills, with the ability to work collaboratively across departments
  • Experience working with Photogrammetry data sets
Preferred Skills
  • Experience working with USD-based pipelines and real-time engines
  • Familiarity with grooming and procedural modeling tools
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