Texture Artist

One of Us

Paris

Sur place

EUR 55 000 - 75 000

Plein temps

14 jours+

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Résumé du poste

One of us in Paris seeks a texture/asset artist to create photoreal textures and models from onSet data and concept art for high-end VFX projects.

You will hand off textures meeting the creative/technical brief and contribute to characters, creatures, environments, and props. A strong portfolio demonstrating topology and realistic textures is essential.

Qualifications

  • Experience on high-end feature film / episodic content.
  • Strong knowledge of topology, texture and utility maps.
  • Ability to work with onset material (photogrammetry / lidar).
  • Proficiency with industry tools: Maya, ZBrush, Houdini, Blender, Substance Painter/Designer, Mari.
  • Portfolio showing clean topology, realism and accurate textures.

Responsabilités

  • Hand off textures that meet the required creative and technical brief.
  • Create assets including character, creature, environment, and props.
  • Collaborate with other departments within Assets (Rigging / Look Dev).

Outils

Maya
ZBrush
Houdini
Blender
Substance Painter/Designer
Mari
Texture production
Topology
Photogrammetry
Lidar
Time management
Team collaboration

Description du poste

The Assets department at One of us is responsible for creating photo real Assets for high end VFX projects. The Asset department is made up of Modelling, Groom, Texture, Rigging, Layout , Environments and Look Development. We are looking for a candidate that has experience in creating photoreal textures and models from onSet data and concept artwork.

Reports to : Head of Assets

Key Responsibilities
  • Hand off textures that reach the required creative and technical brief
  • Create Assets that can include character, creature, environment, set builds, hard surface vehicles and props
What we're looking for
  • Experience working on high-end feature film / Episodic content
  • A good understanding of the Functionality of Assets, ( Anatomical, Engineered / Manufactured)
  • A good knowledge of Topology, Texture and utility maps
  • Knowledge of good working practices for handing off work to other departments within Assets ( Rigging / Look Dev)
  • Ability to work with and match to onset material (Photogrammetry / Lidar)
  • Proficiency in industry-standard tools such as:Maya, ZBrush, Houdini, Blender ,Substance Painter/Designer, Mari
  • Strong eye for detail, realism, and material accuracy
  • Ability to work independently and as part of a collaborative team
  • Strong time-management skills and ability to meet deadlines
Preferred Qualifications
  • Experience working in a VFX pipeline
  • Knowledge of asset optimization for large-scale scenes
  • Familiarity with USD-based workflows
  • Experience with scanning data, photogrammetry, or real-world reference
  • Basic understanding of look development and lighting
  • Experience in feature film or episodic VFX
Portfolio Requirements
  • Examples should demonstrate clean topology, strong surfacing, and attention to detail
  • A demo reel or portfolio showcasing high-quality texturing work matching real world reference
  • Breakdown images are highly encouraged
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