Modeling and Look Dev Artist

Stim Studio

Angoulême

Sur place

EUR 28 000 - 39 000

Plein temps

Il y a 28 heures
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Résumé du poste

Stim Studio is seeking a 3D Artist for Mick Mini Chef 2, based in Angoulême (on-site) with hybrid collaboration. You will model, texture, and shade environments, sets, and props, coordinating with the art director and technical teams to align with production needs.

Strong experience with Maya, ZBrush, and Arnold is required, along with Substance Painter and other industry tools. Proficiency in English or French is essential to communicate across teams.

Qualifications

  • Experience in hard-surface and organic modeling for sets/props using Maya and ZBrush.

Responsabilités

  • Model and sculpt high-quality 3D sets, environments, and props based on concept art and production requirements.

Connaissances

Modeling & lookdev
Team collaboration
Attention to detail
Fluency in English or French

Outils

Maya
ZBrush
Arnold
Substance Painter
Mari
Katana
Gaffer
Houdini
Solaris
Python
OSL

Description du poste

Project: Series - Mick Mini Chef 2

Location: Angoulême, France (on-site position)

Start date: As soon as possible

Contract: 6-month contract

ABOUT THE JOB

Join the Stim team in a hybrid role combining Set & Props Modeling and Look Development. Working in direct collaboration with the Art Director, Director, and technical teams, you will bridge the gap between asset creation and rendering. You will be responsible for modeling, texturing, and shading environments, sets, and props for our series project, Mick Mini Chef 2.

MAIN RESPONSIBILITIES
  • Model and sculpt high-quality 3D sets, environments, and props (both hard-surface and organic) based on concept art and production requirements.
  • Develop the final visual appearance (lookdev), create and apply shaders and textures for sets and props in accordance with artistic and technical guidelines.
  • Ensure clean topology, UV layouts, and material setups optimized for pipeline integration and rendering efficiency.
  • Collaborate closely with upstream and downstream departments (layout, lighting, rendering) to guarantee visual consistency and quality throughout production.
  • Maintain clear technical documentation and template setups for the team when necessary.
REQUIRED SKILLS
  • Solid experience in hard-surface and organic modeling (sets and props) using Maya and ZBrush.
  • Strong knowledge of look development, shading, texturing, and render engines, primarily Arnold.
  • Proficiency with industry-standard texturing tools (Substance Painter, Mari...).
  • Experience with node-based software and architectures (Katana, Gaffer, Houdini, Solaris...).
  • Excellent eye for detail, volume, scale, perspective, proportions, and visual aesthetics.
  • Ability to work rigorously while respecting technical and pipeline optimization constraints.
  • Ability to work as a team, communicate effectively, and meet production deadlines.
  • Fluency in English or French.
NICE TO HAVE
  • Experience or basic knowledge of set dressing.
  • In-depth proficiency in Gaffer / Katana / Solaris / Houdini.
  • Knowledge of Python, OSL, or other scripting languages to optimize modeling and lookdev workflows.
  • Fluency in French.
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