Modeller

One of Us Ltd

Paris

Hybride

EUR 40 000 - 65 000

Plein temps

14 jours+
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Résumé du poste

One of us is seeking a skilled 3D Asset Artist to produce photoreal models for high-end VFX projects from concept art and on-set data. You will build assets across characters, creatures, environments and props with strong attention to detail and realism.

Collaborating with a cross-disciplinary team, you will hand off completed work to rigging and look development, ensure topology and texture quality, and help optimize assets for large-scale scenes while meeting tight deadlines.

Qualifications

  • Experience creating photoreal models from on-set data and concept artwork.
  • Experience on high-end feature film or episodic content.
  • Strong knowledge of topology, texture and utility maps.
  • Ability to hand off work to other Asset departments (Rigging / Look Dev).
  • Experience with photogrammetry / LiDAR or onset material matching.
  • Knowledge of asset optimization for large-scale scenes.
  • Experience in a VFX pipeline.

Responsabilités

  • Hand off models that reach the required creative and technical brief.
  • Create assets including character, creature, environment, set builds, hard surface vehicles and props.

Connaissances

Time management
Attention to detail
Independence
Team collaboration
Ability to meet deadlines

Outils

Maya
ZBrush
Houdini
Blender
Substance Painter/Designer
Mari

Description du poste

The Assets department at One of us is responsible for creating photo real Assets for high end VFX projects. The Asset department is made up of Modelling, Groom, Texture, Rigging, Layout , Environments and Look Development. We are looking for a candidate that has experience in creating photoreal models from onSet data and concept artwork.

Reports to : Head of Assets

Key Responsibilities:

  • Hand off models that reach the required creative and technical brief.
  • Create Assets that can include character, creature, environment, set builds, hard surface vehicles and props.

What we’re looking for:

  • Experience working on high-end feature film / Episodic content
  • A good understanding of the Functionality of Assets, ( Anatomical, Engineered / Manufactured)
  • A good knowledge of Topology, Texture and utility maps
  • Knowledge of good working practices for handing off work to other departments within Assets ( Rigging / Look Dev)
  • Ability to work with and match to onset material (Photogrammetry / Lidar)
  • Proficiency in industry-standard tools such as:Maya, ZBrush, Houdini, Blender ,Substance Painter/Designer, Mari
  • Strong eye for detail, realism, and material accuracy
  • Ability to work independently and as part of a collaborative team
  • Strong time-management skills and ability to meet deadlines
Preferred Qualifications
  • Experience working in a VFX pipeline
  • Knowledge of asset optimization for large-scale scenes
  • Familiarity with USD-based workflowsExperience with scanning data, photogrammetry, or real-world reference
  • Basic understanding of look development and lighting
  • Experience in feature film or episodic VFX
Portfolio Requirements
  • Examples should demonstrate clean topology and attention to detail
  • A demo reel or portfolio showcasing high-quality modeling work matching real world reference.
  • Breakdown images or wireframes are highly encouraged
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