Rigger

Ubisoft Barcelona

Barcelona

On-site

EUR 32,000 - 42,000

Full time

6 hours ago
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Benefits offered by this job

Private health insurance
Fitness subsidies
Restaurant tickets
Free coffee, fruits and dailyBreakfast
Spectacular roof-top terrace with sea视

Job summary

Ubisoft Barcelona is hiring a rigger to bridge the gap between modellers and animators, maximizing rigging and skinning efficiency. You will work closely with the technical director to create animation tools and ensure assets meet artistic standards.

The role requires knowledge of IK, rigging tools, and game pipeline experience, with a focus on delivering high-quality character animation for diverse projects.

Qualifications

  • 2-3 years of experience in game modelling or animation required.
  • Strong knowledge of IK, controllers, and rigging concepts.
  • Familiarity with game production pipelines and asset integration.

Responsibilities

  • Rig and skin characters based on modeler inputs to meet animator needs.
  • Adjust skeletons and joints as required by the project.
  • Develop tools to improve rigging, skinning, and animation quality with the art/TD teams.
  • Coach modelers to better align their work with animation and art direction.
  • Set up ragdolls and physics-driven elements for realistic motion.
  • Contribute to asset naming conventions and master scene organization.

Skills

2-3 years experience in video game
IK knowledge
anatomical knowledge
basic animation & modelling knowledge
game pipeline knowledge
extensive knowledge of CharacterStudio

Education

College diploma in 3D technical animation for video games or equivalent

Tools

Max Script
Python
MotionBuilder
Character Studio/Biped

Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! Ubisoft Barcelona, part of Ubisoft’s international network of production studios, has developed for over 20 years a strong expertise in the production of videogames from a large variety of genres and platforms. The Studio is continuously looking to grow its team with highly professional, passionate and talented people.

Job Description

The rigger will bridge needs between the modellers and animators to maximize efficiency of rigging (joints/bones) and skinning (skin and clothes meshing), and work in close collaboration with the technical director to create tools that the animators will need.

Responsibilities
  • Based on the models provided by character modelers, carry out character rigging and skinning to meet the needs of the project’s animators, technical directors, and art directors.
  • Adjust the skeleton whenever necessary.
  • Create and use tools to increase animation quality and effectiveness and incorporate them into the project’s game engine through close collaboration with the animation TD while being able to assess the relevance of tool implementation.
  • Coach modelers on ways to adapt their work to better suit the animation and the art director’s vision.
  • Configure the ragdolls (procedural animations with physics engine).
  • Suggest in-game softbody configurations and resolve any issues that may arise by recommending solutions that ensure realistic animated movement.
  • Help determine expectations with the art director by demonstrating tangible impacts of his vision and/or vision changes.
  • Ensure good use of project’s naming convention and create selection sets in master scenes to facilitate the animators’ work.
  • Ensure that rigging/skinning final results meets the project’s artistic standards.
  • Carry out all other related tasks.
Qualifications
  • 2-3 years’ experience in video game modelling and/or animation or other relevant experience.
  • Knowledge of controllers and/or Max Script and/or Python and/or Motion Builder.
  • Knowledge of IK, and optimal pivot point emplacements.
  • Extensive knowledge of Character Studio/biped.
  • Basic knowledge of animation and modelling.
  • Knowledge of the game pipeline.
  • Extensive anatomical knowledge.
  • College diploma in 3D technical animation for video games or equivalent.
Additional Information
Benefits:
  • Private Health Insurance and fitness subsidies.
  • Employee mental health assistance.
  • Tickets restaurant
  • Free coffee, fruits and daily breakfast.
  • Spectacular roof-top terrace with sea views
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