Senior Rigging Artist

SKYDANCE

Madrid

Hybrid

EUR 45,000 - 65,000

Full time

4 days ago
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Job summary

Skydance Animation in Madrid is seeking a Senior Rigger to develop, implement, maintain and support character and prop deformation rigs for use in Crowds, Layout and Animation. You will collaborate closely with the Rigging Supervisor and multiple departments including R&D, Art and Modeling, delivering production-ready rigs and advancing techniques to improve the pipeline.

The role requires 5+ years in VFX or animation, strong artistic and technical rigging skills, Maya proficiency, and excellent

Qualifications

  • 5+ years in VFX or animation industries.
  • 3+ years in the animation industry.
  • Strong artistic and technical rigging skills.
  • Proficiency within a character pipeline.
  • Proficiency in using Maya in a production environment.
  • Experience with sculpting tools in Body, Face and Shot-Finaling.
  • Solid understanding of the principles of animation.
  • Extensive anatomical knowledge of facial muscles and their kinematics functions.
  • Advanced Python scripting follows coding standards including Qt Interfaces and UX.
  • Desirable C/C++ developing knowledge.
  • Knowledge of artistic modeling and anatomy tools is a plus.
  • High English level.
  • Spanish desirable.

Responsibilities

  • Has strong experience in facial deformation but also experience in body rigging.
  • Develops and maintains procedural rig components with a specific focus on deformation, using custom tools.
  • Follows a brief to produce complex production-ready rig deformations.
  • Works with Animators to aid with deformation rigs to provide a broad range of motion.
  • Supports rigs as they move through the pipeline and provides additional deformation fixes as needed.
  • Is responsible for building body, facial and mechanical rig systems to be used by other departments, such as Crowds, Animation and Layout.
  • Troubleshoots and fixes rig issues.
  • Collects artistic feedback and fine-tunes rig behavior.
  • Works within the pipeline and rigging standards.
  • Keeps up with current artistic methodologies and technology trends and tools that best suit the production and the company in the development of a stronger creative and technical environment.
  • Delivers on time following Production quality standards.
  • Prototype, develops and implements new techniques and processes to solve unique and technical character production challenges.
  • Works together with the team, providing them with support, guidance and instruction in areas that contribute towards their artistic and professional growth.
  • Follows the Supervisor’s and Lead's guidance.

Skills

Facial rigging
Body rigging
Procedural rigs
Maya production
Python scripting
C/C++ knowledge
Anatomy knowledge
Pipeline proficiency
English language
Spanish desirable

Tools

Qt Interfaces

Job description

Skydance offers a dynamic, inclusive, and ever-evolving culture where innovative ideas are welcomed, and growth fostered. The partnership between unique creativity and technological advancements are demonstrated within each pillar of the company. At the heart of it all is a commitment to boldly entertaining and relevant storytelling.

While all Animation studios look to hire people who are creative and hard-working, Skydance Animation is specifically looking for pioneers who seek to push the limits of what the world’s most collaborative art form can achieve, and to give those pioneers the space and the resources to build a new studio that’s doing something different.

For more information on how we process your personal information, please review the Privacy policy located at https://privacy.paramount.com/recruitment-privacy-notice.

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As aSeniorRigger youwill work closely with the Rigging Supervisor and a variety of departmentsincluding;R&D, Art, Modelling, Layout and Animation, to develop, implement,maintainand support character and prop deformation rigs for use inCrowds,Layout and Animation.

Responsibiities
  • Has strong experience in facial deformation but also experience in body rigging.
  • Has strongexperiencesculptingexpressions.
  • Develops andmaintainsprocedural rig components with a specific focus on deformation, using custom tools.
  • Follows a brief to produce complex production-readyrig deformations.
  • Works with Animators to aid with deformation rigs toprovidea broad range of motion.
  • Supports rigs as they move through the pipelineandprovidesadditionaldeformation fixes as needed.
  • Is responsible for building body, facial and mechanical rig systems to be used by other departments, such as Crowds, Animation and Layout.
  • Troubleshoots and fixes rig issues.
  • Collects artistic feedback and fine-tunesrig behavior.
  • Works within the pipeline and rigging standards.
  • Keeps upwith current artistic methodologies andtechnology trends and tools that best suit the production and the company in the development of a stronger creative and technical environment.
  • Deliverson time following Production quality standards.
  • Prototype, developsandimplementsnew techniques and processes to solve unique and technical character production challenges.
  • Works together with the team, providing them withsupport,guidanceand instruction in areas that contribute towards their artistic and professional growth.
  • Follows the Supervisor’s and Lead's guidance.
Requirements
  • 5+years in VFX or animation industries.
  • 3+ years in the animation industry.
  • Strong artistic and technicalrigging skills.
  • Proficiencywithin a character pipeline.
  • Proficiencyinusing Maya in a production environment.
  • Experiencewith sculpting toolsin Body,Faceand Shot-Finaling.
  • Solid understanding of the principles of animation.
  • Extensive anatomical knowledge of facial muscles andtheirkinematicsfunctions.
  • Advanced Pythonscripting followscoding standardsincludingQt Interfaces and UX.
  • Desirable C/C++ developing knowledge.
  • Knowledge of artistic modeling and anatomy tools is a plus.
  • High English level.
  • Spanish desirable.

#Animation #LI-Hybrid

Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions.

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