Rigger & Tools Developer for Character Animation

Ubisoft Barcelona

Barcelona

On-site

EUR 32,000 - 42,000

Full time

8 hours ago
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Benefits offered by this job

Private health insurance
Fitness subsidies
Restaurant tickets
Free coffee, fruits and dailyBreakfast
Spectacular roof-top terrace with sea视

Job summary

Ubisoft Barcelona is hiring a rigger to bridge the gap between modellers and animators, maximizing rigging and skinning efficiency. You will work closely with the technical director to create animation tools and ensure assets meet artistic standards.

The role requires knowledge of IK, rigging tools, and game pipeline experience, with a focus on delivering high-quality character animation for diverse projects.

Qualifications

  • 2-3 years of experience in game modelling or animation required.
  • Strong knowledge of IK, controllers, and rigging concepts.
  • Familiarity with game production pipelines and asset integration.

Responsibilities

  • Rig and skin characters based on modeler inputs to meet animator needs.
  • Adjust skeletons and joints as required by the project.
  • Develop tools to improve rigging, skinning, and animation quality with the art/TD teams.
  • Coach modelers to better align their work with animation and art direction.
  • Set up ragdolls and physics-driven elements for realistic motion.
  • Contribute to asset naming conventions and master scene organization.

Skills

2-3 years experience in video game
IK knowledge
anatomical knowledge
basic animation & modelling knowledge
game pipeline knowledge
extensive knowledge of CharacterStudio

Education

College diploma in 3D technical animation for video games or equivalent

Tools

Max Script
Python
MotionBuilder
Character Studio/Biped

Job description

Ubisoft Barcelona is hiring a rigger to bridge the gap between modellers and animators, maximizing rigging and skinning efficiency. You will work closely with the technical director to create animation tools and ensure assets meet artistic standards.

The role requires knowledge of IK, rigging tools, and game pipeline experience, with a focus on delivering high-quality character animation for diverse projects.

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