VFX Artist (m/f/d)

Grimlore Games

München

On-site

EUR 45,000 - 65,000

Full time

14 days+

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Job summary

HellaGoodAudio is seeking a skilled VFX Artist to craft a wide range of real-time visual effects for games. You will develop particle systems, textures and shaders, and collaborate with designers and programmers to bring abilities, spells, environments and explosions to life.

Proficiency with Photoshop, 3DS Max or Houdini, Unreal Engine 4 experience, and strong English skills are required. Relocation to Munich is encouraged for the right candidate; applicants must be authorized to work in

Qualifications

  • Excellent knowledge of 2D and 3D tools such as Photoshop, 3DS Max or Houdini.
  • Strong sense for art and knowledge about technology.
  • Ability to conceptualize, present and execute VFX ideas.
  • Real-time VFX experience in Unreal Engine 4.
  • Proactive, autonomous and self-motivated.
  • Applicants must be authorized to work in Germany/E.U.
  • Willingness to relocate to Munich, Germany.
  • Fluent in written and spoken English.

Responsibilities

  • Create and implement real-time particle systems via our proprietary technology and Popcorn FX.
  • Implement and optimize material/shader-based VFX via our proprietary node-based material editor.
  • Create geometry and textures required for your VFX
  • Work with Game Designers, Level Designers, Programmers and other Artists to create a variety of VFX for abilities, spells, environments, weapons, explosions, on-screen effects and more.

Skills

Photoshop
3DS Max
Houdini
Unreal Engine 4
Conceptual thinking
English proficiency
Self-motivated

Tools

PopcornFX
Proprietary technology
Material editor

Job description

VFX Artist (m/f/d)
Summary:

We are looking for a skilled VFX Artist to create a wide range of VFX (magic, fire, smoke, blood, electricity, explosions, debris and more). You should possess a good sense for timing, knowledge of the principles of motion, anticipation, dynamics, follow-through and lighting. You should also be skilled to create your own geometry and textures.

Some of your responsibilities:
  • Create and implement real-time particle systems via our proprietary technology and Popcorn FX.
  • Implement and optimize material/shader-based VFX via our proprietary node-based material editor.
  • Create geometry and textures required for your VFX
  • Work with Game Designers, Level Designers, Programmers and other Artists to create a variety of VFX for abilities, spells, environments, weapons, explosions, on-screen effects and more.
Desired qualifications:
  • Excellent knowledge of 2D and 3D tools like Photoshop, 3DS Max or Houdini
  • Sense for art and knowledge about technology
  • Ability to conceptualize, present and execute your VFX ideas
  • Real-time VFX experience in available game engines like Unreal Engine 4
  • Proactive, autonomous and self-motivated
  • Applicants must be authorized to work in Germany/E.U.
  • Willingness to relocate to Munich, Germany.
  • Fluent in written and spoken English
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