(Junior/Mid) 3D Animator (m/f/d)

Grimlore

München

Vor Ort

EUR 40.000 - 60.000

Vollzeit

14 Tage+

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Zusammenfassung

Grimlore in München is seeking a skilled 3D Animator to create high-quality animations that reflect character personalities and align with the creative vision. This role involves collaborating with the tech team and designers using 3ds Max/Maya and Unreal Engine.

The ideal candidate will have experience with gameplay animations, a demo reel, and a passion for roleplaying games. Applicants must be authorized to work in Germany and fluent in English.

Qualifikationen

  • A demo reel that showcases a range of gameplay animations (handkey & mocap).
  • Knowledge of the pipeline of animating a video game character from Maya/3DS Max into the animation controller in Unreal/Unity.
  • Fluent in written and spoken English.

Aufgaben

  • Create high quality animations that portray character & creature personalities.
  • Demonstrate a superior sense of posing, timing, and weight.
  • Help to identify and solve animation process and implementation issues.

Kenntnisse

Animation in Maya
3D Studio Max
Motion Capture
Pose to Pose experience
Coding knowledge in C++, Blueprints, C# or Python
Passion for roleplaying games

Jobbeschreibung

Summary:

We are looking for a skilled, passionate, and creative 3D Animator. The role involves creating high-quality animations that reflect character personalities and align with the creative vision. The animator will collaborate closely with the tech team and designers using 3ds Max/Maya and Unreal Engine, contributing to both current and future game titles.

Some of your responsibilities:
  • Create high quality animations that portray character & creature personalities consistent with the style and vision as laid out by Directors
  • Demonstrate a superior sense of posing, timing, and weight
  • Continuously push the quality of the animations
  • Help to identify and solve animation process and implementation issues
Desired qualifications:
  • A demo reel that showcases a range of gameplay animations (handkey & mocap)
  • Good knowledge about animation in Maya / 3D Studio Max
  • Knowledge of the pipeline of animating a video game character from Maya/3DS Max into the animation controller in Unreal/Unity
  • Ability to analyze our game and competitor games and identifying needs to increase the animation quality
  • Motion Capture and Pose to Pose experience
  • Bonus: Coding knowledge in C++, Blueprints (UE4), C# or Python
  • Passion for roleplaying games is welcomed
  • Applicants must be authorized to work in Germany/E.U
  • Fluent in written and spoken English
  • A positive team-oriented mindset.
  • Proactive, self-motivated, and be able to work without micromanagement.
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