Unreal Environment Artist

Welevel

München

On-site

EUR 55,000 - 90,000

Full time

3 days ago
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Benefits offered by this job

Relocation assistance
Competitive salary

Job summary

Welevel in Munich is seeking a Senior Environment Artist to design realistic, procedurally generated environments for a survival city-builder RPG. You will collaborate with concept art, game design, and other departments to craft biomes, villages, and points of interest that enhance exploration and gameplay.

You will contribute to shaping a modern 3D art pipeline, provide guidance within the team, and bring AAA-quality realism to a cutting-edge title while working onsite in Munich.

Qualifications

  • 2+ years building game environments in Unreal Engine 5
  • Expertise in realistic medieval environments
  • Understanding of procedural world generation concepts
  • Portfolio demonstrating AAA-quality realistic artwork
  • Bonus: PCG, Houdini, SpeedTree or similar tools

Responsibilities

  • Collaborate with concept art and game design on procedurally generated realistic environments including biomes and villages
  • Actively participate in team feedback and coaching within expertise areas
  • Work self-directed and proactively
  • Contribute to developing a modern 3D art pipeline
  • Problem-solve and find solutions when concept art is unavailable

Skills

Unreal Engine 5
Procedural world generation
Medieval environments
AAA-quality artwork

Tools

PCG
Houdini
SpeedTree

Job description

Why Us
  • Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team.
  • Free beverages, regular team activities, and a creative, collaborative environment.
  • Shape a blockbuster AAA title from the ground up.
Your Role

As a Senior Environment Artist, you will create realistic, procedurally generated environments for our survival city-builder RPG. You will collaborate closely with concept art, game design, and other departments to craft immersive biomes, villages, and points of interest that enhance exploration and gameplay. As an experienced artist and problem solver, you will actively contribute to shaping a modern 3D art pipeline, provide guidance and feedback within the team.

Responsibilities
  • Collaborate with concept art and game design on procedurally generated realistic environments including biomes and villages
  • Actively participate in team feedback and coaching within expertise areas
  • Work self-directed and proactively
  • Contribute to developing a modern 3D art pipeline
  • Problem-solve and find solutions when concept art is unavailable
Requirements
  • 2+ years building game environments in Unreal Engine 5
  • Expertise in realistic medieval environments
  • Understanding of procedural world generation concepts
  • Portfolio demonstrating AAA-quality realistic artwork
  • Bonus: skills in PCG, Houdini, SpeedTree, or similar tools
  • Ability to work onsite in Munich, Germany
  • Valid EU work authorization
What We Offer
  • The opportunity to work on an ambitious AAA title.
  • A dynamic, fast-moving work environment.
  • Competitive salary and benefits, including relocation assistance.
  • A central Munich location.
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