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Welevel in Munich is seeking a Senior Environment Artist to design realistic, procedurally generated environments for a survival city-builder RPG. You will collaborate with concept art, game design, and other departments to craft biomes, villages, and points of interest that enhance exploration and gameplay.
You will contribute to shaping a modern 3D art pipeline, provide guidance within the team, and bring AAA-quality realism to a cutting-edge title while working onsite in Munich.
As a Senior Environment Artist, you will create realistic, procedurally generated environments for our survival city-builder RPG. You will collaborate closely with concept art, game design, and other departments to craft immersive biomes, villages, and points of interest that enhance exploration and gameplay. As an experienced artist and problem solver, you will actively contribute to shaping a modern 3D art pipeline, provide guidance and feedback within the team.