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Welevel is seeking a Senior Foliage Artist to craft realistic vegetation for a survival city-builder RPG in Munich. You will work with concept art, environment art, game design, and technical art to shape immersive biomes and dense forests, while defining the foliage pipeline and quality standards.
Responsibilities include creating high-quality vegetation assets, leveraging SpeedTree and Unreal Engine, and collaborating across disciplines to ensure optimal performance and visual fidelity in
As a Senior Foliage Artist, you will create realistic, high-quality vegetation for our survival city-builder RPG. You will develop everything from ground cover and shrubs to hero trees and dense forest ecosystems, combining traditional vegetation-production techniques with modern Unreal Engine workflows. You will collaborate closely with concept art, environment art, game design, and technical art to create immersive biomes, villages, and points of interest that enhance exploration and gameplay. As an experienced artist and problem solver, you will help define our foliage pipeline, establish quality standards, and provide guidance and feedback within the team.