Unreal Engine Performance Engineer

Welevel

München

On-site

EUR 90,000 - 130,000

Full time

4 days ago
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Benefits offered by this job

Relocation assistance
Central Munich location

Job summary

Welevel in Munich is seeking a senior game engineer to ensure our ambitious title runs at peak performance on PC and consoles while preserving gameplay fidelity. You will profile and optimize across platforms, focusing on Unreal Engine 5 systems and rendering pipelines.

Collaborate with designers, engineers and artists; develop tools for automated performance testing; contribute to CPU and GPU optimizations, upscaling integration, and platform-specific tuning for PC, Xbox, and PlayStation.

Qualifications

  • 3+ years of game development experience.
  • At least one shipped AAA PC or console title.
  • Deep knowledge of Unreal Engine 5 profiling and optimization workflows.
  • Skilled in GPU optimization (materials, shaders, lighting, draw calls).
  • Experience with CPU-side optimization: AI, physics, and networking.
  • Familiarity with upscaling solutions (DLSS, FSR, TSR).
  • Ability to work onsite in Munich, Germany.
  • Valid EU work authorization.

Responsibilities

  • Profile CPU, GPU, memory and network performance across platforms.
  • Optimize Unreal Engine 5 systems (Nanite, Lumen, World Partition, physics, AI, animation, networking).
  • Integrate and fine-tune upscaling technologies (DLSS, FSR, TSR) to maximize performance while preserving visual quality.
  • Improve rendering pipelines, LOD systems, asset streaming, and lighting setups.
  • Collaborate with designers, engineers and artists to balance fidelity and performance.
  • Develop tools and workflows for automated performance testing.
  • Support platform-specific optimization for PC, Xbox, and PlayStation.

Skills

Unreal Engine 5 profiling & optim.
GPU optimization
CPU optimization
Upscaling tech (DLSS/FSR/TSR)
Cross-platform optimization

Tools

Unreal Engine 5

Job description

Why us?
  • Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team.
  • Free beverages, regular team activities, and a creative, collaborative environment.
  • Shape a blockbuster AAA title from the ground up.
Your Role

Ensure our ambitious world runs at peak performance across PC and consoles without compromising gameplay or fidelity.

Responsibilities
  • Profile CPU, GPU, memory, and network performance across platforms.
  • Optimize Unreal Engine 5 systems (Nanite, Lumen, World Partition, physics, AI, animation, networking).
  • Integrate and fine-tune upscaling technologies (DLSS, FSR, TSR) to maximize performance while preserving visual quality.
  • Improve rendering pipelines, LOD systems, asset streaming, and lighting setups.
  • Collaborate with designers, engineers, and artists to balance fidelity and performance.
  • Develop tools and workflows for automated performance testing.
  • Support platform-specific optimization for PC, Xbox, and PlayStation.
Requirements
  • 3+ years of game development experience
  • At least one shipped AAA PC or console title
  • Deep knowledge of Unreal Engine 5 profiling and optimization workflows
  • Skilled in GPU optimization (materials, shaders, lighting, draw calls)
  • Experience with CPU-side optimization: AI, physics, and networking
  • Familiarity with upscaling solutions (DLSS, FSR, TSR)
  • Bonus: experience with large-scale survival, RPG, or open-world games
  • Ability to work onsite in Munich, Germany
  • Valid EU work authorization
What we offer
  • The opportunity to work on an ambitious AAA title.
  • A dynamic, fast-moving work environment.
  • Competitive salary and benefits, including relocation assistance.
  • A central Munich location.
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