Senior Unreal Developer

Welevel

München

On-site

EUR 70,000 - 110,000

Full time

4 days ago
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Benefits offered by this job

Relocation assistance
Central Munich location
Competitive salary and benefits

Job summary

Welevel in Munich is seeking an experienced Gameplay Programmer to join our AAA project team. You will develop and integrate core gameplay systems such as combat, skills, inventory, building, and multiplayer, using C++ in Unreal Engine 5.

You will prototype new features, collaborate with design and art, ensure reliable replication, and extend GAS. A strong candidate will have AAA experience, be on-site in Munich, and hold valid EU work authorization.

Qualifications

  • Experience on AAA PC or console games.
  • Strong proficiency in C++ and Unreal Engine 5.
  • Good knowledge of replication and event-driven programming.
  • Basic understanding of the Gameplay Ability System (GAS).
  • Bonus: familiarity with AI systems.
  • Ability to work onsite in Munich, Germany.
  • Valid EU work authorization.

Responsibilities

  • Develop and implement core gameplay systems (combat, skills, inventory, building, multiplayer).
  • Prototype new features and collaborate closely with design and art teams.
  • Write clean, well-structured C++ code in Unreal Engine 5.
  • Ensure reliable replication and event-driven gameplay.
  • Work with and extend the Gameplay Ability System (GAS).
  • Debug, optimize, and polish features for a smooth player experience.
  • Contribute ideas and support your teammates across disciplines.

Skills

C++
Unreal Engine 5
Replication
Event-driven programming
Gameplay Ability System (GAS)
AI systems

Tools

Unreal Engine 5
GAS integration

Job description

Why us?
  • Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team.
  • Free beverages, regular team activities, and a creative, collaborative environment.
  • Shape a blockbuster AAA title from the ground up.
Your Role

In our team, developers take care of inventory, multiplayer, building system, skills, combat, procedural world building etc. They prototype new gameplay elements and integrate them with the other team members.

Responsibilities
  • Develop and implement core gameplay systems (combat, skills, inventory, building, multiplayer)
  • Prototype new features and collaborate closely with design and art teams
  • Write clean, well-structured C++ code in Unreal Engine 5
  • Ensure reliable replication and event-driven gameplay
  • Work with and extend the Gameplay Ability System (GAS)
  • Debug, optimize, and polish features for a smooth player experience
  • Contribute ideas and support your teammates across disciplines
Requirements
  • Experience on AAA PC or console games
  • Strong proficiency in C++ and Unreal Engine 5
  • Good knowledge of replication and event-driven programming
  • Basic understanding of the Gameplay Ability System (GAS)
  • Bonus: familiarity with AI systems
  • Ability to work onsite in Munich, Germany
  • Valid EU work authorization
What we offer
  • The opportunity to work on an ambitious AAA title.
  • A dynamic, fast-moving work environment.
  • Competitive salary and benefits, including relocation assistance.
  • A central Munich location.
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