Unreal Engine Performance Engineer (m/f/d)

welevel

München

Vor Ort

EUR 85.000 - 120.000

Vollzeit

vor 44 Stunden
Sei unter den ersten Bewerbenden
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Benefits dieser Stelle

Relocation assistance
Competitive salary
Central Munich location

Zusammenfassung

welevel in Munich seeks a seasoned Unreal Engine 5 optimization engineer to ensure our ambitious AAA title runs at peak performance on PC and consoles. You will profile and optimize CPU/GPU, streaming, lighting, and AI workflows, collaborating with designers and engineers to balance fidelity and performance.

You bring 3+ years of game dev experience and at least one shipped AAA title, strong knowledge of UE5 profiling, and experience with DLSS/FSR/TSR.

Qualifikationen

  • 3+ years of game development experience.
  • At least one shipped AAA PC or console title.
  • Deep knowledge of Unreal Engine 5 profiling and optimization workflows.
  • Skilled in GPU optimization (materials, shaders, lighting, draw calls).
  • Experience with CPU-side optimization: AI, physics, and networking.
  • Familiarity with upscaling solutions (DLSS, FSR, TSR).
  • Bonus: experience with large-scale survival, RPG, or open-world games.
  • Ability to work onsite in Munich, Germany.
  • Valid EU work authorization.

Aufgaben

  • Profile CPU, GPU, memory, and network performance across platforms.
  • Optimize Unreal Engine 5 systems (Nanite, Lumen, World Partition, physics, AI, animation, networking).
  • Integrate and fine-tune upscaling technologies (DLSS, FSR, TSR).
  • Improve rendering pipelines, LOD systems, asset streaming, and lighting setups.
  • Collaborate with designers, engineers, and artists to balance fidelity and performance.
  • Develop tools and workflows for automated performance testing.
  • Support platform-specific optimization for PC, Xbox, and PlayStation.

Kenntnisse

UE5 profiling
GPU optimization
CPU optimization
Networking
DLSS/FSR/TSR knowledge
Shipped AAA title

Tools

Unreal Engine 5
DLSS

Jobbeschreibung

Why us?
  • Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team.
  • Free beverages, regular team activities, and a creative, collaborative environment.
  • Shape a blockbuster AAA title from the ground up.
Your Role

Ensure our ambitious world runs at peak performance across PC and consoles without compromising gameplay or fidelity.

Responsibilities
  • Profile CPU, GPU, memory, and network performance across platforms.
  • Optimize Unreal Engine 5 systems (Nanite, Lumen, World Partition, physics, AI, animation, networking).
  • Integrate and fine-tune upscaling technologies (DLSS, FSR, TSR) to maximize performance while preserving visual quality.
  • Improve rendering pipelines, LOD systems, asset streaming, and lighting setups.
  • Collaborate with designers, engineers, and artists to balance fidelity and performance.
  • Develop tools and workflows for automated performance testing.
  • Support platform-specific optimization for PC, Xbox, and PlayStation.
Requirements
  • 3+ years of game development experience
  • At least one shipped AAA PC or console title
  • Deep knowledge of Unreal Engine 5 profiling and optimization workflows
  • Skilled in GPU optimization (materials, shaders, lighting, draw calls)
  • Experience with CPU-side optimization: AI, physics, and networking
  • Familiarity with upscaling solutions (DLSS, FSR, TSR)
  • Bonus: experience with large-scale survival, RPG, or open-world games
  • Ability to work onsite in Munich, Germany
  • Valid EU work authorization
What We Offer
  • The opportunity to work on an ambitious AAA title.
  • A dynamic, fast-moving work environment.
  • Competitive salary and benefits, including relocation assistance.
  • A central Munich location.
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