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System Designer (m/f/d)

THQ Nordic

Remote

EUR 45.000 - 65.000

Vollzeit

Heute
Sei unter den ersten Bewerbenden

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Zusammenfassung

A well-known game studio in Germany is seeking a skilled Systems Designer to contribute to Titan Quest 2. The role involves designing engaging gameplay mechanics and collaborating with diverse teams. Candidates should have mid-level experience in game design and a passion for ARPGs. Knowledge of Unreal Engine and good English skills are essential. Remote work options are available, making it an ideal position for those looking to innovate in the gaming industry.

Qualifikationen

  • Mid-level experience in Game Design, Level Design, or Narrative Design.
  • Experience with one shipped title in a relevant role, including mods.
  • Solid understanding of game balancing and related mathematics.
  • Good documentation and English skills.
  • Comfortable working iteratively and taking criticism.

Aufgaben

  • Collaborate with diverse teams to realize the game's vision.
  • Design engaging gameplay systems including combat and progression.
  • Implement game content using Unreal Engine and Scripting languages.
  • Document work and track progress.

Kenntnisse

Game design experience
Game balancing knowledge
Good communication skills
Passion for ARPGs

Tools

Unreal Engine
Miro
Confluence
Trello
Jobbeschreibung

We are looking for a skilled, passionate and creative Systems Designer. Systems Designers at Grimlore Games look after most aspects of core gameplay. You will collaborate closely with other departments to design and implement gameplay mechanics such as combat (examples: enemies, skills), and overarching systems (examples: progression, crafting).

You will be working on Titan Quest 2 an ambitious ARPG that aims to innovate on the traditional ARPG formula.

Remote work is possible.

Some of your responsibilities:
  • Collaborate with Designers, Producers, Artists, Programmers and the Audio team to realize the vision of the game.
  • Design engaging gameplay systems for our players to enjoy. This includes combat, abilities, enemies, as well as progression systems.
  • Implement content in the game using Unreal Engine and Scripting languages.
  • Document your work in Miro and Confluence and track your progress on Trello
  • Be a good communicator!
Desired Qualifications:
  • (Mid) Experience as a Game-, Level-, or Narrative Designer in a professional environment.
  • (Mid) At least one shipped title where you worked in one of the mentioned roles – also mod projects count.
  • A solid understanding of game balancing and related mathematics.
  • Good documentation skills.
  • Good written and spoken English skills.
  • Passionate about ARPGs and RPGs in general. You should be an experienced player in those genres.
  • Comfortable with giving and receiving criticism, as well as working in an iterative approach
Bonus Qualifications:
  • Experience in working with game engines. Experience with Unreal Engine is a big plus.
  • Experience with using scripting languages to implement game content like abilities or AI behaviors, for example LUA or AngelScript.
  • German skills are a plus.
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