Senior Sound Designer (m/f/d)

welevel

München

Vor Ort

EUR 60.000 - 90.000

Vollzeit

14 Tage+
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Benefits dieser Stelle

Relocation assistance
Central Munich location
Competitive salary

Zusammenfassung

welevel in Munich is seeking an experienced game sound designer to craft immersive audio for a new AAA survival city-building title.

You will design dynamic sound effects, implement real-time audio and adaptive systems, and collaborate with programmers to achieve spatial audio and optimized multiplayer performance. Onsite position with relocation support in Munich.

Qualifikationen

  • 3+ years in game sound design.
  • Proficiency with Unreal Engine 5 Sounds System, Wwise or FMOD.
  • Experience designing procedural and adaptive audio systems.
  • Understanding of physics-based and interactive audio.
  • Onsite position required.

Aufgaben

  • Design and implement immersive sound effects, including environment, UI, and combat sounds.
  • Work with Unreal Engine's Sounds System and procedural audio tools.
  • Develop adaptive sound systems that respond to gameplay and world events.
  • Collaborate with programmers to implement spatial audio and real-time mixing; record, edit and mix SFX assets.
  • Optimize sound design for open-world and multiplayer performance.

Jobbeschreibung

Why us?
  • Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team.
  • Free beverages, regular team activities, and a creative, collaborative environment.
  • Shape a blockbuster AAA title from the ground up.
Your Role

Craft immersive audio experiences for our AAA survival city-building game. You will be responsible for designing dynamic soundscapes, implementing real-time audio effects, and ensuring a high-quality audio experience.

Responsibilities
  • Design and implement immersive sound effects, including environment, UI, and combat sounds.
  • Work with Unreal Engine's Sounds System and procedural audio tools.
  • Develop adaptive sound systems that respond to gameplay and world events.
  • Collaborate with programmers to implement spatial audio and real-time mixing.Record, edit, and mix high-quality SFX assets.
  • Optimize sound design for open-world and multiplayer performance.
Requirements
  • 3+ years of experience in game sound design.
  • Strong expertise in Unreal Engine 5's Sound System, Wwise, or FMOD.
  • Experience designing procedural and adaptive audio systems.
  • Understanding of physics-based and interactive audio.
  • Passion for immersive soundscapes in survival and city-building games.
  • Onsite position.
What We Offer
  • The opportunity to work on an ambitious AAA title.
  • A dynamic, fast-moving work environment.
  • Competitive salary and benefits, including relocation assistance.
  • A central Munich location.
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