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welevel is seeking a Senior Game Designer to develop and balance gameplay mechanics for a survival city-builder RPG, closely collaborating with programmers and fellow designers on systems, tools, and prototypes. The role is based onsite in Munich with opportunities to shape a blockbuster title.
You will work with a multidisciplinary team to balance gameplay, understand engine constraints, and contribute to progression systems while learning the engine and driving design decisions in a
As a Senior Game Designer, you will develop and balance gameplay mechanics for our survival city-builder RPG, working closely with programmers and fellow designers on systems, tools, and prototypes.