Sound Design / SFX internship

T hera Bytes GmbH

München

On-site

Full time

14 days+

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Job description

Level: Student / emerging talent

With a small and dedicated team, we are currently working on EVAC, a first-person tactical co-op shooter using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation, immersion and tactical gameplay.

We are looking for an ambitious Sound Design Intern who wants to create convincing, high-quality sound effects for a realistic first-person shooter.

You do not need years of professional experience or a shipped game. What matters most is your ability to create strong SFX, your attention to detail and your motivation to keep improving a sound until it feels right.

Join the Core Squad

Become a vital part of our small and dedicated development team

Work directly on the soundscape of an ambitious tactical first-person shooter

Take responsibility for your own audio assets and contribute your creative ideas

Receive direct feedback and gain hands-on experience in professional game development

Enjoy flexible remote work options and opportunities to meet the team around Munich

Shape the Battlefield

Create and edit high-quality sound effects for weapons, movement, interactions, impacts, environments and gameplay events

Help us build a believable and cohesive audio experience for a realistic tactical shooter

Improve and iterate on SFX based on gameplay, technical requirements and team feedback

Prepare audio assets for implementation in Unreal Engine 5

Integrate and test your own sounds in the game, depending on your technical experience

You are currently studying sound design, audio production, game audio or a comparable field and are looking for a mandatory internship

You can show us relevant work samples, personal projects or a small sound design portfolio

You have practical experience creating and editing sound effects using a DAW or other audio tools

You have a strong interest in producing impactful and believable SFX for first-person shooters

You have a good ear for detail, timing, dynamics and audio quality

You are motivated to learn, accept feedback and iterate on your work

Experience with Unreal Engine 5

Familiarity with Unreal Engine’s MetaSounds system

Experience implementing and triggering SFX through animation timelines or Anim Notifies

Basic Blueprint knowledge

A strong interest in tactical shooters, military games or realistic game audio

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