Senior Unreal Technical Artist (m/f/d)

welevel

München

Vor Ort

EUR 65.000 - 90.000

Vollzeit

14 Tage+
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Benefits dieser Stelle

Relocation assistance
Competitive salary

Zusammenfassung

welevel in Munich is seeking a Senior Unreal Technical Artist to bridge art and engineering, building robust pipelines and real-time visuals inside Unreal Engine 5. You will collaborate with engineers, artists and designers, optimize render tech, UI, VFX, and content workflows, and contribute to a AAA title from concept to polish.

The role requires 3+ years in real-time game development, strong Unreal Engine knowledge, and a passion for high-quality visuals and scalable tooling.

Qualifikationen

  • 3+ years of experience as a Technical Artist, VFX Artist, Rendering Artist or a similar role in real-time game development.
  • Strong working knowledge of Unreal Engine, ideally Unreal Engine 5, and experience integrating visual content into production-ready game projects.
  • Broad technical art skills across materials, shaders, UI, VFX, Niagara, procedural tools, character pipelines, animation pipelines, optimization or content workflows.
  • Good understanding of real-time rendering principles, performance constraints and optimization techniques for games.
  • Experience creating or supporting scalable pipelines, tools and workflows for artists, designers or UI/UX teams.
  • Strong problem-solving skills and the ability to debug visual, technical, pipeline or performance-related issues.
  • Proficiency in scripting or technical implementation such as Blueprints, Python, HLSL, C++ or similar is a plus.
  • Experience with tools such as Houdini, Substance Designer, Blender, Maya or other procedural/content creation tools is a plus.
  • Strong artistic sense with an eye for visual quality, readability, motion, timing, composition and user feedback.
  • Ability to collaborate closely with artists, engineers, UI/UX designers and game designers.
  • Ability to work onsite in Munich, Germany.

Aufgaben

  • Develop and support technical art solutions across Unreal Engine 5, including materials, shaders, VFX, UI, procedural tools, character and animation pipelines, and content workflows.
  • Create high-quality real-time visual features and effects, which may include environmental effects, combat feedback, weather, water, destruction, UI feedback, animation-driven visuals, or interactive world elements.
  • Help build, improve, and maintain scalable art, UI, and content pipelines that allow artists and designers to work efficiently and consistently.
  • Work closely with artists, UI/UX designers, engineers, game designers, and other technical artists to improve visual quality, workflow reliability, usability and in-game performance.
  • Implement procedural and dynamic systems that respond to the game world such as weather impact, fire propagation, terrain interaction, material variation, UI state changes or animation-driven effects.
  • Optimize visual systems, UI and content for performance on high-end PCs and next-gen consoles.
  • Prototype new technical art features and integrate them into the game with a focus on scalability, maintainability, usability and visual quality.
  • Enhance shaders, materials, particle systems, UI elements, and other visual systems to strengthen atmosphere, readability, feedback, and immersion.
  • Debug and troubleshoot technical art, rendering, UI, pipeline and performance issues using Unreal Engine profiling and debugging tools.Stay up to date with industry trends and advancements in Unreal Engine, real-time rendering, procedural workflows, UI implementation, VFX, animation technology and technical art pipelines.

Kenntnisse

Unreal Engine
Technical Art
Shaders
VFX
UI Implementation
Optimization
Python scripting

Tools

Houdini
Substance Designer
Blender
Maya
Blueprints
C++

Jobbeschreibung

Why us?
  • Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team.
  • Free beverages, regular team activities, and a creative, collaborative environment.
  • Shape a blockbuster AAA title from the ground up.
Your Role

As a Senior Unreal Technical Artist, you will help bridge the gap between art and engineering, creating robust, scalable solutions that improve visual quality, production workflows, UI implementation, and in-game performance. The role encompasses materials, shaders, VFX, Niagara, UI, character and animation pipelines, procedural tools, and content pipeline development, working collaboratively with engineers, artists, and designers.

Responsibilities
  • Develop and support technical art solutions across Unreal Engine 5, including materials, shaders, VFX, UI, procedural tools, character and animation pipelines, and content workflows.
  • Create high-quality real-time visual features and effects, which may include environmental effects, combat feedback, weather, water, destruction, UI feedback, animation-driven visuals, or interactive world elements.
  • Help build, improve, and maintain scalable art, UI, and content pipelines that allow artists and designers to work efficiently and consistently.
  • Work closely with artists, UI/UX designers, engineers, game designers, and other technical artists to improve visual quality, workflow reliability, usability and in-game performance.
  • Implement procedural and dynamic systems that respond to the game world such as weather impact, fire propagation, terrain interaction, material variation, UI state changes or animation-driven effects.
  • Optimize visual systems, UI and content for performance on high-end PCs and next-gen consoles.
  • Prototype new technical art features and integrate them into the game with a focus on scalability, maintainability, usability and visual quality.
  • Enhance shaders, materials, particle systems, UI elements, and other visual systems to strengthen atmosphere, readability, feedback, and immersion.
  • Debug and troubleshoot technical art, rendering, UI, pipeline and performance issues using Unreal Engine profiling and debugging tools.Stay up to date with industry trends and advancements in Unreal Engine, real-time rendering, procedural workflows, UI implementation, VFX, animation technology and technical art pipelines.
Requirements
  • 3+ years of experience as a Technical Artist, VFX Artist, Rendering Artist or a similar role in real-time game development.
  • Strong working knowledge of Unreal Engine, ideally Unreal Engine 5, and experience integrating visual content into production-ready game projects.
  • Broad technical art skills across materials, shaders, UI, VFX, Niagara, procedural tools, character pipelines, animation pipelines, optimization or content workflows.
  • Good understanding of real-time rendering principles, performance constraints and optimization techniques for games.
  • Experience creating or supporting scalable pipelines, tools and workflows for artists, designers or UI/UX teams.
  • Strong problem-solving skills and the ability to debug visual, technical, pipeline or performance-related issues.
  • Proficiency in scripting or technical implementation such as Blueprints, Python, HLSL, C++ or similar is a plus.
  • Experience with tools such as Houdini, Substance Designer, Blender, Maya or other procedural/content creation tools is a plus.
  • Strong artistic sense with an eye for visual quality, readability, motion, timing, composition and user feedback.
  • Ability to collaborate closely with artists, engineers, UI/UX designers and game designers.
  • Ability to work onsite in Munich, Germany.
What We Offer
  • The opportunity to work on an ambitious AAA title.
  • A dynamic, fast-moving work environment.
  • Competitive salary and benefits, including relocation assistance.
  • A central Munich location.
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