Art Lead

Welevel

München

On-site

EUR 90,000 - 130,000

Full time

4 days ago
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Benefits offered by this job

Relocation assistance
Central Munich location
Competitive salary

Job summary

Welevel in Munich seeks an Art Lead to define visual identity for a photorealistic world, leading a multidisciplinary team of artists and collaborating with engineering and design to deliver believable environments and characters.

You will own the visual direction, review assets, establish pipelines, and ensure realism supports gameplay, balancing hands-on direction with production coordination.

Relocation assistance and a central Munich location accompany a dynamic AAA project.

Qualifications

  • 3+ years of experience in AAA game development.
  • Strong fundamentals in anatomy, lighting, composition, and materials.
  • Ability to balance creative direction with production needs.
  • Excellent collaboration across disciplines.

Responsibilities

  • Own and evolve the game\'s hyper-realistic visual direction.
  • Lead and mentor a cross-functional art team.
  • Guide asset creation, lighting and world-building.
  • Establish scalable workflows and pipelines.
  • Collaborate with design and engineering to ensure visuals support gameplay.
  • Oversee internal and external asset production and quality.

Skills

Leadership
Artistic vision
Communication
Team coordination

Tools

Unreal Engine 5
ZBrush
Blender
Marvelous Designer

Job description

Why Us?
  • Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team.
  • Free beverages, regular team activities, and a creative, collaborative environment.
  • Shape a blockbuster AAA title from the ground up.
Your Role

We're seeking an Art Lead who can define and guide the visual identity of a deeply immersive, photorealistic world. You'll lead a multidisciplinary team of artists and collaborate with engineering and design to create a world that's beautiful, believable, and alive-from rugged terrain and weathered buildings to expressive characters and atmospheric lighting.

Responsibilities
  • Own and evolve the game's hyper-realistic visual direction
  • Lead, mentor, and support a cross-functional art team (environment, character, tech art, animation)
  • Guide and review the creation of assets, lighting, and world-building with a consistent eye for realism
  • Establish and maintain scalable, efficient workflows and pipelines
  • Collaborate closely with design and engineering to ensure visual quality supports gameplay
  • Oversee both internal and external asset production and quality
Requirements
  • 3+ years of experience in AAA game development
  • Strong artistic fundamentals in anatomy, lighting, composition, and materials
  • Solid understanding (not expert-level) of our toolset: Unreal Engine 5, ZBrush, Blender, and Marvelous Designer
  • Ability to balance hands-on creative direction with team coordination and production awareness
  • Excellent communication and collaboration skills across disciplines
  • Ability to work onsite in Munich, Germany
  • Valid EU work authorization
What We Offer
  • The opportunity to work on an ambitious AAA title.
  • A dynamic, fast-moving work environment.
  • Competitive salary and benefits, including relocation assistance.
  • A central Munich location.
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