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tobspr Games GmbH is seeking a Principal C++ Engineer to own the factory simulation for a new game. The role involves building a self-contained, deterministic C++ simulation in a project using Unreal Engine 5, designed for co-op play with hundreds of thousands of player-placed objects.
You will shape the sim architecture, data layout, tick model, threading, and serialization, and work closely with the Engineering Team Lead and Game Design.
We're looking for a Principal C++ Engineer to own the factory simulation of our next game. The game is built in Unreal Engine 5, but the simulation will be self-contained and written in raw C++.
Players will place hundreds of thousands of machines, belts, pipes, and more across a large world, and every one of them has to deterministically update on every player's device in a co-op session.
You'll design that simulation module from the ground up as one of the first engineers on a new game team, working closely with the Engineering Team Lead and the Game Design department.
You will likely have:
In addition, you may have:
If you match most of this and the problem excites you, please apply.