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tobspr Games GmbH is seeking a Principal C++ Engineer to own the factory simulation for an upcoming title. The game uses Unreal Engine 5, and the simulation will be a self-contained, high-performance module written in native C++.
You will design a deterministic, scalable sim to support hundreds of thousands of player-placed buildings in a cooperative (co-op) session. You will join early on a new game team, collaborating with the Engineering Team Lead and Game Design to shape the architecture,
We're looking for a Principal C++ Engineer to own the factory simulation of our next game. The game is built in Unreal Engine 5, but the simulation will be self-contained and written in raw C++.
Players will place hundreds of thousands of machines, belts, pipes, and more across a large world, and every one of them has to deterministically update on every player's device in a co-op session.
You'll design that simulation module from the ground up as one of the first engineers on a new game team, working closely with the Engineering Team Lead and the Game Design department.
You will likely have:
In addition, you may have:
If you match most of this and the problem excites you, please apply.