Level Designer

tobspr Games

Deutschland

Remote

EUR 60,000 - 85,000

Full time

5 days ago
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Benefits offered by this job

Fully remote Germany
Flexible hours
Paid overtime
Ergonomic budget
Personal growth allowance
Focus days
Yearly team gathering
Salary review + 2%
Hardware budget
Job ticket

Job summary

tobspr Games is seeking a Senior Level Designer to build and fill the large open world of our next factory game in Unreal Engine 5. You will lead the level design for the whole game, crafting exploration spaces, POIs and environmental storytelling as the world evolves with player actions.

You will join as the first level designer on a new game team, working remotely from Germany with flexible hours, paid overtime, and support for ergonomic setup and ongoing learning.

Qualifications

  • Shipped level or world design on an open-world or large-environment game.
  • Strong Unreal Engine 5 editor skills.
  • Portfolio showing process from blockout to final.
  • Clear communication and documentation.
  • Experience with PCG, World Partition or Blueprints.
  • Good understanding of artistic fundamentals for set dressing.

Responsibilities

  • Own the entire level design for the whole game.
  • Create exploration spaces, points of interest and environmental storytelling.
  • Shape where and how players build their factories.
  • Work with design, art and engineering on tools, workflows and performance.
  • Playtest and iterate.

Skills

Unreal Engine 5 editor
Clear communication
Documentation
PCG
World Partition
Blueprints
Artistic set dressing fundamentals

Job description

About the role

We're looking for a Senior Level Designer to build and fill the large open world of our next factory game in Unreal Engine 5.

The world needs to be rewarding to explore and give players great places to build. Over the course of the game, the world also changes visibly in response to what the player does.

You'll be the first level designer on a new game team. No factory game experience required.

What You'll Do
  • Own the entire level design for the whole game
  • Create exploration spaces, points of interest and environmental storytelling
  • Shape where and how players build their factories
  • Work with design, art and engineering on tools, workflows and performance
  • Playtest and iterate
What We're Looking For
  • Shipped level or world design on an open-world or large-environment game
  • Strong Unreal Engine 5 editor skills
  • A portfolio that shows your process from blockout to final
  • Clear communication and documentation
  • Experience with PCG, World Partition or Blueprints
  • A good understanding of artistic fundamentals for set dressing
In addition, you may have:
  • Experience with survival, exploration or simulation games
  • An interest in factory games
What We Offer
  • Fully Remote: We employ directly inside Germany
  • Flexible working hours!
  • Paid overtime, on the rare occasions it happens
  • An office budget to ensure you have the ergonomic setup and hardware you need to work comfortably
  • A monthly personal growth allowance for courses, books or other learning material
  • Focus days to research or learn new skills
  • A yearly team gathering to meet and collaborate in person
  • A yearly salary review to keep your pay in line with the market, and an automatic increase of 2% per year
  • Hardware & home office budget (2.000€ when joining, then 1.000€ yearly).
  • Job Ticket (if you live in Germany).
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