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tobspr Games is seeking a Principal Systems Designer for a large, long-term project: a 3D factory game built in Unreal Engine. You will own core systems, prototype, and lead design as the team scales.
The role is senior, hands-on, and fully remote from Germany, with CET hours and a focus on long-term project success. You will work closely with the Game Director, turning high-level mechanics into robust systems and eventually leading a small design team while maintaining clear design docs and
We're looking for a Principal Systems Designer for our next big project: a new 3D factory game built in Unreal Engine, in development until the end of 2028 with a team of around 20 people. We're tobspr Games, a small, fully remote studio based in Germany. You might know us from shapez and shapez 2. For years we've been all-in on factory and automation games, and that's where we're staying. This is a senior, hands‑on role. You won't hand off specs and wait. You'll build systems, break them down, test them, and own them until they work.
You'll be the Game Director's closest design partner. The Game Director keeps the overall vision. You take the core mechanics and turn them into systems that hold up over hundreds of hours of play.
We are a small indie studio that makes factory and automation games. We started with web games and found our success on PC. Our current 17 staff come from 5 continents, with a diverse range of experiences and backgrounds. We value direct communication and ownership over bureaucracy. We design for our players, in close collaboration with our community.
We work completely remote and in English; professional working proficiency is enough. We have critical meetings and collaborate with other staff during CET core working hours (approx. 11:00-15:00).
We welcome applicants of all backgrounds, genders, ages, abilities and identities, and we evaluate everyone on the same criteria.