Grimlore Games | 3D Animator (Junior/Mid)

Festybay

München

Vor Ort

EUR 44.000 - 65.000

Vollzeit

14 Tage+

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Benefits dieser Stelle

Relocation support
Flexible working hours
Work-life balance

Zusammenfassung

Grimlore Games is hiring a 3D Animator in Munich to design high-quality animations for RPG and RTS titles. This full-time, permanent role requires expertise in Maya or 3ds Max and a strong demo reel showcasing gameplay animations. The successful candidate will work closely with the creative team, contributing to the immersive qualities of our games. Hybrid work options available, alongside relocation support for international talent.

Qualifikationen

  • Portfolio showing gameplay animations that demonstrate weight and timing.
  • Strong understanding of isometric or third-person RPG mechanics.
  • Fluency in English, both written and spoken.

Aufgaben

  • Design and implement high-quality animations for RPG and RTS titles.
  • Maintain visual continuity across a variety of in-game assets.
  • Troubleshoot and solve animation process issues.

Kenntnisse

Expressive Animation
Technical Mastery
Style Consistency
Unreal Engine Implementation
Troubleshooting
Mocap & Keyframe
Software Knowledge: Maya or 3ds Max
Engine Experience: Unreal Engine or Unity
Competitive Insight

Tools

Maya
3ds Max
Unreal Engine
Unity
Python
C++

Jobbeschreibung

Founded in 2013 by THQ Nordic, Grimlore Games is a dedicated team of veterans and rising talents located in the heart of Munich, Germany. We specialize in high-quality, immersive Role-Playing Games (RPG) and Real-Time Strategy (RTS) titles. Having established our reputation with the SpellForce franchise and currently pushing the boundaries of the genre with Titan Quest II, we are looking for a 3D Animator who is eager to leave their mark on legendary IPs.

Job Summary: 3D Animator

Category Details

Company Grimlore Games (THQ Nordic)

Job Title (Junior/Mid) 3D Animator (m/f/d)

Salary Range €44,000 – €65,000 (Commensurate with experience/portfolio)

Job Type Full-Time, Permanent

Location Munich, Germany (Hybrid options available)

Work Auth Must be authorized to work in Germany/E.U.

  • Expressive Animation: Design and implement high-quality animations that capture the unique “soul” of mythical creatures and legendary heroes, ensuring they align with the Creative Director’s vision.
  • Technical Mastery: Demonstrate a superior sense of weight and physical impact—crucial for the visceral combat styles found in our RPG and RTS titles.
  • Style Consistency: Maintain visual continuity across a wide variety of assets, from humanoid NPCs to massive, multi-legged mythological monsters.
  • Unreal Engine Implementation: Take ownership of the animation pipeline, moving assets from Maya/3ds Max into the Unreal Engine animation controller.
  • Troubleshooting: Proactively identify and solve process bottlenecks and implementation issues within the engine.
  • Mocap & Keyframe: Efficiently clean up and enhance Motion Capture data while maintaining the ability to hand-key high-fantasy movements that mocap cannot achieve.
  • Portfolio/Reel: A strong demo reel showcasing a range of gameplay animations. We are looking for clear evidence of weight, timing, and solid posing.
  • Software Knowledge: Expert-level understanding of Maya or 3ds Max.
  • Engine Experience: Knowledge of animation controllers and state machines in Unreal Engine (or Unity).
  • Competitive Insight: The ability to deconstruct animations in competitor games to identify what makes them successful and how we can surpass them.
Mindset & Communication
  • Language Proficiency: Fluent in written and spoken English.
  • Proactive Spirit: A self-motivated professional who thrives in an environment of high autonomy and low micromanagement.
  • Team Synergy: A positive, collaborative mindset that values constructive feedback and collective success.
The “Grimlore” Bonus
  • Scripting: Proficiency in Python (Maya scripting), C++, or Blueprints.
  • RPG Fanaticism: You don’t just make RPGs; you play them. A deep understanding of isometric or third-person RPG mechanics is highly welcomed.
  • Stability & Impact: As part of the THQ Nordic / Embracer Group family, we offer the stability of a major publisher with the creative agility of a mid-sized studio.
  • Location: Our studio is located in Munich, one of the most livable cities in the world, offering a perfect blend of culture, nature, and tech.
  • Professional Evolution: Work on world-renowned IPs like Titan Quest. We provide the tools and the mentorship to help you transition from Junior to Senior levels.
  • Relocation Support: We assist international talent with the logistical challenges of moving to Germany.
  • Work-Life Balance: We believe that great art comes from rested minds. We prioritize a healthy work-life balance and offer flexible working hours.
The Animation Philosophy at Grimlore Games

At Grimlore Games, animation is not just about moving a model from point A to point B. Especially in an isometric or top-down perspective, animation must be “readable.” You will learn to exaggerate silhouettes and timing so that players can instantly recognize an enemy’s “tell” even in the heat of a 50-unit battle. You won’t just be an animator; you will be a key contributor to the combat feel and player agency.

Grimlore Games is an equal opportunity employer. We look forward to seeing your work!

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