Senior Technical Animator

Finitude GmbH

Deutschland

Remote

EUR 47.000 - 55.000

Vollzeit

Vor 2 Tagen
Sei unter den ersten Bewerbenden
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Zusammenfassung

Finitude GmbH in Germany is seeking a Senior Technical Animator to bridge the gap between hand-crafted and runtime animation, shaping combat, locomotion and interactions.

You’ll own the animation pipeline end-to-end, direct motion capture, and collaborate with programmers to deliver high-fidelity physics-based character control in Unity.

Qualifikationen

  • 7+ years in technical animation or gameplay animation
  • Experience with Unity and animation systems (Playables, Animation Jobs or equivalent)
  • Deep knowledge of technical animation and procedural animation techniques
  • Strong experience with motion capture data and cleanup
  • Solid understanding of animation principles and body mechanics
  • Can work within technical constraints to create realistic yet performant animation solutions
  • Fluent in English with good communication and problem-solving skills
  • Interest in medieval or historical settings or fighting styles

Aufgaben

  • Create, implement and iterate on in-game character and creature animation using DCC tools and Unity 6
  • Plan, prepare and direct motion capture sessions, including hands-on prototyping with a Rokoko setup
  • Co-design and develop player and NPC animation systems, spanning combat, traversal, world interactions, dialogue and facial animation
  • Iterate and collaborate with gameplay programmers to deliver animation graphs, state machines, procedural animation, IK and physics-animation tooling
  • Work within Unity engine to implement animations, playtesting results and ensure compatibility with physics system
  • Help shape animation tooling, pipelines, and workflows as the project evolves
  • Work with character artists to ensure high-quality rigging

Kenntnisse

Technical animation
Unity
Motion capture
Animation pipelines
Communication

Tools

Unity
Playables/Animation Jobs
Rokoko

Jobbeschreibung

Full-time | Remote (Germany-based)
Salary: €4200 – €4900 per month (depending on experience & fit)

Be sure to check out the overview for more information about working with us!

What We’re Looking For

Join us as a Senior Technical Animator to breathe life into Kinstrife’s physically simulated characters. Your role is to bridge the gap between hand-crafted and motion-captured animation and the runtime systems that drive our characters. You’ll help shape combat that feels weighty and responsive, smooth locomotion that handles complex terrain, world & prop interactions that ground characters into the space, and gestures that feel full of character. You’ll own the animation pipeline end-to-end, from planning and directing motion capture sessions to designing and coordinating in-engine animation systems. Working closely with programmers, you’ll connect animation data with procedural animation, and animation graphs to deliver believable and high-fidelity physics-based character control.

What You’ll Do
  • Create, implement and iterate on in-game character and creature animation using DCC tools and Unity 6
  • Plan, prepare and direct motion capture sessions, including hands-on prototyping with a full Rokoko setup
  • Co-design and develop player and NPC animation systems, spanning combat, traversal, world & prop interactions, dialogue and facial animation
  • Iterate and collaborate with gameplay programmers to deliver animation graphs, state machines, procedural animation, IK and physics-animation tooling for performant and high-fidelity animation
  • Work and iterate within Unity engine to implement animations, playtesting results and ensuring compatibility with physics system
  • Help shape animation tooling, pipelines, and workflows as the project evolves
  • Work with character artists to ensure high-quality rigging
What’s Needed
  • 7+ years in technical animation or gameplay animation, with a proven track record of shipping titles
  • Experience working with Unity and animation systems (Playables, Animation Jobs or equivalent)
  • Deep knowledge of technical animation and procedural animation techniques
  • Strong experience with motion capture data and cleanup
  • A solid understanding of animation principles and body mechanics
  • Can work within technical constraints to create realistic yet performant animation solutions
  • Fluent in English, with good communication and problem-solving skills
  • Interest in medieval or historical settings or fighting styles
Bonus Points
  • Knowledge and experience with medieval, historical fighting styles, martial arts or physical sports
  • Basic coding knowledge and the ability to read or reason about C# scripts
  • Comfortable switching between artistic creation and technical problem-solving
  • Solid grasp of gameplay design and “game feel”
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