Eine Bewerbung wie gemacht für diesen Job — ein maßgeschneiderter Lebenslauf und ein Anschreiben, die genau zur Stellenanzeige passen.
Finitude GmbH in Germany is seeking a Senior Technical Animator to bridge the gap between hand-crafted and runtime animation, shaping combat, locomotion and interactions.
You’ll own the animation pipeline end-to-end, direct motion capture, and collaborate with programmers to deliver high-fidelity physics-based character control in Unity.
Full-time | Remote (Germany-based)
Salary: €4200 – €4900 per month (depending on experience & fit)
Be sure to check out the overview for more information about working with us!
Join us as a Senior Technical Animator to breathe life into Kinstrife’s physically simulated characters. Your role is to bridge the gap between hand-crafted and motion-captured animation and the runtime systems that drive our characters. You’ll help shape combat that feels weighty and responsive, smooth locomotion that handles complex terrain, world & prop interactions that ground characters into the space, and gestures that feel full of character. You’ll own the animation pipeline end-to-end, from planning and directing motion capture sessions to designing and coordinating in-engine animation systems. Working closely with programmers, you’ll connect animation data with procedural animation, and animation graphs to deliver believable and high-fidelity physics-based character control.