Senior Animator

Welevel

München

On-site

EUR 60,000 - 90,000

Full time

5 days ago
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Benefits offered by this job

Relocation assistance
Central Munich location
Competitive salary

Job summary

Welevel in Munich is recruiting an Animator to transform static models into dynamic characters and environments that breathe life into SolidRiver.

You will create realistic animations, collaborate with designers, and leverage motion capture and AI tech to boost efficiency and realism, using Unreal Engine 5 with Control Rig and Sequencer.

Qualifications

  • 3+ years of animation experience on AAA third-person games.
  • Passion for survival RPGs and city-builders.
  • Experience with Unreal animation tools like Sequencer and Control Rig.
  • Experience working with motion capture data.

Responsibilities

  • Create realistic, dynamic character and creature animations including combat sequences and NPC interactions.
  • Collaborate with Game Designers and Technical Artists on seamless integration with gameplay mechanics.
  • Utilize motion capture and AI technology to enhance animation efficiency and realism.
  • Create and refine animations in Unreal Engine 5 using Control Rig and Sequencer.
  • Refine animations through iterative feedback to meet project goals.
  • Develop and maintain rigs and animation libraries for workflow efficiency.
  • Stay current with industry trends in animation, rigging, motion capture, and AI technologies.

Skills

AAA third-person games
Motion capture data
Unreal Engine animation tools

Tools

Sequencer
Control Rig

Job description

Why Us?
  • Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team.
  • Free beverages, regular team activities, and a creative, collaborative environment.
  • Shape a blockbuster AAA title from the ground up.
Your Role

As an Animator with welevel, your expertise will transform static models into dynamic characters and environments that breathe life into the mesmerizing world of SolidRiver.

Responsibilities
  • Create realistic, dynamic character and creature animations including combat sequences and NPC interactions
  • Collaborate with Game Designers and Technical Artists on seamless integration with gameplay mechanics
  • Utilize motion capture and AI technology to enhance animation efficiency and realism
  • Create and refine animations in Unreal Engine 5 using Control Rig and Sequencer
  • Refine animations through iterative feedback to meet project goals
  • Develop and maintain rigs and animation libraries for workflow efficiency
  • Stay current with industry trends in animation, rigging, motion capture, and AI technologies
Requirements
  • 3+ years of animation experience on AAA third-person games
  • Passion for survival RPGs and city-builders
  • Experience with Unreal animation tools like Sequencer and Control Rig
  • Experience working with motion capture data
  • Ability to work onsite in Munich, Germany
  • Valid EU work authorization
What We Offer
  • The opportunity to work on an ambitious AAA title.
  • A dynamic, fast-moving work environment.
  • Competitive salary and benefits, including relocation assistance.
  • A central Munich location.
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