(Junior/Mid) 3D Animator (m/f/d)

Grimlore Games

Deutschland

Remoto

EUR 42.000 - 54.000

Tempo pieno

14 giorni+

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Descrizione del lavoro

HellaGoodAudio is seeking a talented (Junior/Mid) 3D Animator to create high-quality animations that reflect character personalities and align with the game's creative vision. You will collaborate with the tech team and designers using 3ds Max/Maya and Unreal Engine.

Your responsibilities include crafting expressive animations, maintaining strong posing, timing and weight, and pushing overall animation quality while helping identify and solve process issues.

Competenze

  • Showreel demonstrating a range of gameplay animations (handkey & mocap).
  • Strong knowledge of Maya and 3ds Max.
  • Experience transferring animation from Maya/3DS Max into Unreal/Unity.
  • Ability to analyze our game and competitors to raise animation quality.
  • Motion Capture and Pose to Pose experience.
  • Bonus: Coding knowledge in C++, Blueprints (UE4), C# or Python.
  • Authorized to work in Germany/EU.
  • Fluent in written and spoken English.
  • Positive team-oriented mindset.
  • Proactive, self-motivated, and able to work without micromanagement.

Mansioni

  • Create high quality animations that portray character & creature personalities consistent with the Directors' vision.
  • Demonstrate a superior sense of posing, timing, and weight.
  • Continuously push the quality of the animations.
  • Help to identify and solve animation process and implementation issues.

Conoscenze

Handkey animation
Mocap
English proficiency
Team player

Strumenti

Maya
3ds Max
Unreal Engine
Unity

Descrizione del lavoro

(Junior/Mid) 3D Animator (m/f/d)

Summary:

We are looking for a skilled, passionate, and creative 3D Animator. The role involves creating high-quality animations that reflect character personalities and align with the creative vision. The animator will collaborate closely with the tech team and designers using 3ds Max/Maya and Unreal Engine, contributing to both current and future game titles.

Some of your responsibilities:
  • Create high quality animations that portray character & creature personalities consistent with the style and vision as laid out by Directors
  • Demonstrate a superior sense of posing, timing, and weight
  • Continuously push the quality of the animations
  • Help to identify and solve animation process and implementation issues
Desired qualifications:
  • A demo reel that showcases a range of gameplay animations (handkey & mocap)
  • Good knowledge about animation in Maya / 3D Studio Max
  • Knowledge of the pipeline of animating a video game character from Maya/3DS Max into the animation controller in Unreal/Unity
  • Ability to analyze our game and competitor games and identifying needs to increase the animation quality
  • Motion Capture and Pose to Pose experience
  • Bonus: Coding knowledge in C++, Blueprints (UE4), C# or Python
  • Passion for roleplaying games is welcomed
  • Applicants must be authorized to work in Germany/E.U
  • Fluent in written and spoken English
  • A positive team-oriented mindset.
  • Proactive, self-motivated, and be able to work without micromanagement.
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