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Rigger (Senior) - (unannounced project)

2K

Montreal

On-site

CAD 70,000 - 90,000

Full time

30+ days ago

Job summary

A global gaming leader is seeking a Rigger to bring characters and objects to life in their video games. The ideal candidate will have 4-5 years of experience in rigging or animation, proficiency in 3D software, and a solid understanding of anatomy. Collaboration with various teams is essential for ensuring quality and innovation in game development. A hybrid work model is available to support work-life balance.

Benefits

Hybrid work model
Opportunity to work on innovative projects

Qualifications

  • Minimum 4-5 years experience in video game rigging, modelling, or animation.
  • Solid understanding of anatomy and cloth.
  • Excellent communication and interpersonal skills.

Responsibilities

  • Collaborate with the art team to define rigging needs.
  • Rig and skin characters and objects while staying organized.
  • Work closely with animators to ensure realistic movements.

Skills

Video game rigging
3D software (3DS Max, Maya, MotionBuilder)
Problem-solving
Collaboration
Understanding of anatomy
Knowledge of game engines (Unity, Unreal)
Job description
Job Description

As a Rigger at Ubi MTL, you make it possible for characters and objects to come to life and move realistically within our worlds.

From pivoting to bending, squashing and stretching, you define what can be done and how through flexible and intuitive rigs. You take inspiration from the real world when you can – and turn to your imagination when you can’t. With a variety of internal tools at your disposal, you can focus on achieving quality and consistency without having to build everything from the ground up time after time.

What you'll do

  • Collaborate with the art team to understand the overall game vision and rigging and skinning needs;
  • Study concept art and research your own references.
  • Rig and skin characters and objects while staying organized (keeping your scenes clean, following naming conventions, etc.).
  • Find balance between artistic aspects and technical constraints with the help of technical directors.
  • Partner with character modellers to troubleshoot models when need be.
  • Work closely with animators to make models move believably and overcome any motion-related limitations.
  • Iterate to improve your work based on feedback from interdependent teams.
Qualifications

What you bring

  • A minimum of 4-5 years experience in video game rigging, modelling and/or animation or other relevant experience.
  • Knowledge of 3D software (3DS Max, Maya, and MotionBuilder) + familiarity with scripting.
  • Solid understanding of anatomy and cloth.
  • Excellent observation, problem-solving, organization, communication, and interpersonal skills.
  • A highly collaborative, creative, and innovative spirit.
  • Flexibility and resourcefulness.
  • Motivation to reach out for feedback and adapt to it.
  • Knowledge of game engines (e.g. Unity or Unreal), a plus.
Additional Information

Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.

About us

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.

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