Remote Unreal Engine Gameplay Programmer: Vehicles & Combat

Upsurge Studios

Melbourne

Remoto

AUD 90.000 - 130.000

Tempo pieno

10 giorni fa

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Vantaggi offerti da questo lavoro

Fully remote role
Flexible time zones

Descrizione del lavoro

Upsurge Studios is seeking an experienced Gameplay Programmer to help develop an original internal IP using Unreal Engine 5. The project sits in early prototyping and pre-production with a small team focused on core gameplay, especially vehicle-focused mechanics, physics, and combat.

You will work independently and with a tight-knit team to turn early concepts into playable prototypes, applying robust coding practices and collaborating closely with designers.

Competenze

  • Strong C++ fundamentals and UE5 experience with Blueprint skills.
  • Experience with physics-based gameplay, including rigid bodies, collisions, impulses, and friction.
  • Familiarity with Git and resolving merge conflicts.

Mansioni

  • Develop and prototype gameplay systems and mechanics in Unreal Engine 5.
  • Implement and refine vehicle movement, handling, physics, and combat-related systems.
  • Collaborate with designers to evaluate gameplay ideas, test prototypes, and iterate based on feedback.
  • Identify technical challenges, propose practical solutions, and develop maintainable, expandable gameplay systems.

Conoscenze

C++ fundamentals
Unreal Engine 5
Blueprints
Physics-based gameplay
Git
UE frameworks (GAS, CommonUI, State/AI
Lyra Starter Game
Data-driven design
Coding best practices
Communication

Strumenti

Unreal Engine architecture (Pawn/Controller/GameMode)
Data Assets/Data Tables

Descrizione del lavoro

Upsurge Studios is seeking an experienced Gameplay Programmer to help develop an original internal IP using Unreal Engine 5. The project sits in early prototyping and pre-production with a small team focused on core gameplay, especially vehicle-focused mechanics, physics, and combat.

You will work independently and with a tight-knit team to turn early concepts into playable prototypes, applying robust coding practices and collaborating closely with designers.

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