Programmer - Gameplay [UE4]

Reach Game Studios Pty. Ltd.

Sydney

Remote

AUD 90,000 - 140,000

Full time

14 days+
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Job summary

Reach Game Studios Pty. Ltd. is seeking a talented gameplay programmer (Unreal Engine) to lead the gameplay team for Glory, their upcoming online FPS RPG.

The role involves shaping gameplay systems and implementing them in code, with a focus on security and backend compatibility. You will collaborate with the Design Director, liaise with the design team, and work within a small, multidisciplinary group. A contract royalty-based position is offered with potential for full-time employment

Qualifications

  • C++ experience is required.
  • Familiarity with Unreal Engine, especially Kismet/Blueprints, is preferred.
  • Excellent written and verbal communication skills.
  • Strong teamwork and leadership abilities.
  • Understanding of FPS/RPG/MMO mechanics from a technical perspective.

Responsibilities

  • Shape key gameplay systems with the Design Director and implement them in code.
  • Implement and document changes and patch notes for assigned work.
  • Collaborate with the design team to apply changes.
  • Work in a small multi-disciplinary group on related tasks.
  • Maintain technical documentation.

Skills

C++
Unreal Engine
Leadership
Communication

Tools

Blueprints (Kismet)

Job description

Reach Game Studios is looking for a talentedgameplay programmer (Unreal Engine)to join and lead the gameplayteam forthe studio's upcomingonline FPS RPG,GLORY.

Responsibilities:

As a Gameplay Programmer you will be responsible for:

  • Working with theDesignDirector to shape keygameplay systems (like inventory, combat, game modes, movement, abilities etc.) and implement them in code,ensuring they are secure and work with our backend systems.
  • Implement and document changes, patch notes for work assigned, etc.
  • Liaise with the design team to implement changes.
  • Work within a small multi-disciplined group on assigned, related and inter-dependant tasks.
  • Maintain technical documentation.
  • Work with the backend team to assist with implementation and ensuregame code is consistantandcompatible with backend systems.
  • Work within live and test realms toimplement (andpatch)game.
  • Design and implement tools that non-technical team members canuse to interfacewith design modules.
Requirements:

For this role the ideal candidate will possess:

  • A portfolio of prior work (AAA, independent, or Higher Education projects, etc) where the candidate has worked in a programming/engineering capacity.
  • C++ Experience a must.
  • Familiarity with the UnrealEngine, particularly the Kismet and Blueprint systems. preferred.
  • Excellent written and oral communication skills.
  • Excellent team-workingand leadership skills.
  • Familiar with FPS, RPG and MMO-like mechanics and an understanding of how these games function from a technical perspective.
  • A passion forhow games tick, particularlyshooters and RPGs.
Remuneration:

The position is currently a contract royalty-based position, with view to full-time employment post-launch. Contract amount iscompetitive and negotiable.

Location:

While weprioritize Australian/New Zealand applicants, we are a remote studio andconsider international applications.

Reach Game Studios Pty. Ltd. is a game development studio based in Sydney, Australia. Currently, the studio is working onaction FPSRPGGlory. Reach Game Studios is a proudly diverse studio who value stafffrom all backgrounds and beliefs.

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