Gameplay & Combat Designer (Unreal Engine)-Flexible Hours

Gameloft

Queensland

Hybrid

AUD 90,000 - 140,000

Full time

8 days ago

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Benefits offered by this job

Flexible work model
Subsidised car parking
Career development opportunities
Employee referral bonuses
Private health insurance
Mental health support
Paid parental leave
Childcare assistance
Relaxation space with massage chair
Birthday leave and Christmas shutdown

Job summary

Gameloft is seeking a talented Game Designer to join our team and help bring the action of our upcoming projects to life. You will focus on gameplay systems and combat execution, translating high-level visions into polished, playable features.

A builder mindset and in-engine iteration are key to achieving the perfect feel. You will collaborate with Senior Designers to refine movement feel, implement engaging combat encounters, and ensure a balanced, responsive player experience across an open

Qualifications

  • 3–6+ years of professional game design experience with gameplay and combat systems.

Responsibilities

  • Support combat development by refining core mechanics and enemy AI behaviors.
  • Execute gameplay features and ensure a cohesive experience across movement, interaction and core loops.
  • Design and place combat encounters with Level Designers for balanced pacing.
  • Hands-on implementation using Unreal Engine and Blueprints to prototype features.
  • Refine game feel by tuning timing, feedback, and responsiveness.

Skills

Gameplay design
Combat systems
Prototyping
Iterative mindset
Collaborative input

Tools

Unreal Engine
Blueprint scripting

Job description

Gameloft is seeking a talented Game Designer to join our team and help bring the action of our upcoming projects to life. You will focus on gameplay systems and combat execution, translating high-level visions into polished, playable features.

A builder mindset and in-engine iteration are key to achieving the perfect feel. You will collaborate with Senior Designers to refine movement feel, implement engaging combat encounters, and ensure a balanced, responsive player experience across an open

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