Senior Unreal Animation Engineer

Gameloft

City of Brisbane

On-site

AUD 120,000 - 180,000

Full time

14 days+

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Benefits offered by this job

Flexible work model
Private health insurance
Learning and development opportunities
Employee referral program with bonuses
Wellbeing support
Paid parental leave

Job summary

Gameloft Brisbane seeks a Senior Animation Programmer to design, implement, and optimize animation systems within Unreal Engine, mentoring juniors and collaborating with animators and gameplay programmers.

You will focus on character locomotion, state machines, and tools, delivering high-fidelity animation across consoles and PC while staying ahead with motion matching and ML-driven techniques.

Qualifications

  • 5+ years of professional games programming with animation focus.
  • Proven shipped UE4/UE5 experience with Animation Blueprints, Control Rig, Skeletal Mesh.
  • Strong C++, and Blueprint scripting for prototyping.
  • Deep understanding of animation fundamentals: blending, layering, root motion, state machines.
  • Experience optimizing animation performance for multi-platform titles.
  • Collaborative with animators and technical artists.

Responsibilities

  • Design, build, and maintain animation systems using Unreal Engine.
  • Develop and optimize character locomotion, state machines, blend spaces, IK.
  • Collaborate with animators and technical artists to build tools and rigs.
  • Integrate animation-driven systems with combat, traversal, physics.
  • Profile and optimize animation performance across consoles and PC.
  • Mentor junior and mid-level programmers; share best practices.
  • Stay current with advances like motion matching and ML-driven animation.

Skills

C++
Animation systems
State machines
IK
Profiling
Blueprint scripting

Tools

Unreal Engine
Animation Blueprint
Control Rig
Skeletal Mesh pipeline

Job description

Gameloft Brisbane seeks a Senior Animation Programmer to design, implement, and optimize animation systems within Unreal Engine, mentoring juniors and collaborating with animators and gameplay programmers.

You will focus on character locomotion, state machines, and tools, delivering high-fidelity animation across consoles and PC while staying ahead with motion matching and ML-driven techniques.

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