Senior Unreal Engine Gameplay Engineer (Remote)

League of Geeks

Melbourne

Hybrid

AUD 90,000 - 120,000

Full time

11 days ago

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Benefits offered by this job

Bring your dog to work
Mentorship and development
Self-directed development days
Flexible work arrangements
Menstrual, Menopause and Parentalleave
Sustainable work-life balance
Team social events
Summer/Winter family picnics
Melbourne International Games Week
Located in Melbourne

Job summary

League of Geeks is seeking an experienced gameplay/engine engineer to join a new PC/console project in Melbourne. With 5+ years in game development and strong C++/Unreal Engine skills, you will design and optimize rendering systems and APIs while collaborating across disciplines.

You will work remotely within Australia for now, with a path to studio return later, contribute to a supportive engineering culture, mentor juniors and help shape performance and scalability across multiple platforms.

Qualifications

  • 5+ years of role-relevant professional experience in videogame development.
  • C++ in Unreal Engine experience.
  • Experience designing and optimizing rendering systems.
  • Ability to architect clean APIs and follow coding standards.
  • Understanding of the game development process end-to-end.
  • Strong communication and teamwork skills.
  • Detail-oriented with solid game design sensibilities.
  • Commitment to a professional, inclusive environment.
  • Ability to work independently and manage tasks.
  • Mentor and motivate teammates.

Responsibilities

  • Implement game features and integrate engine features as needed to support desired gameplay
  • Ensure features work on multiple platforms.
  • Work independently to complete assigned projects with limited supervision.
  • Improve Engineering practices and culture.
  • Collaborate on design and build of new systems.
  • Identify workflow, pipeline and tech problems.
  • Rewrite systems for better performance and memory use.
  • Provide technical assistance for errors and questions.
  • Profile and debug CPU/GPU workloads for performance.
  • Document implementation details.
  • Mentor junior engineers.
  • Stay up-to-date with cutting-edge tech.

Skills

C++/Unreal
Rendering optimization
API design
Communication
Independence
Mentoring

Tools

Unreal Engine

Job description

League of Geeks is seeking an experienced gameplay/engine engineer to join a new PC/console project in Melbourne. With 5+ years in game development and strong C++/Unreal Engine skills, you will design and optimize rendering systems and APIs while collaborating across disciplines.

You will work remotely within Australia for now, with a path to studio return later, contribute to a supportive engineering culture, mentor juniors and help shape performance and scalability across multiple platforms.

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