Remote Senior Technical Artist: Shaders & Tools

Placements24

Benoni

Hybrid

ZAR 700,000 - 1,000,000

Full time

4 days ago
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Benefits offered by this job

Competitive pay bonus
Health & dental coverage
Generous PTO
Flexible remote schedule
Professional development
Hardware/software access
Collaborative remote culture
cutting-edge projects

Job summary

Placements24 is recruiting a Senior Technical Artist for a fully remote role. You will bridge art and tech, crafting efficient shader workflows, building tools, and optimizing real-time rendering pipelines for high-fidelity visuals.

The ideal candidate has 5+ years in technical artistry, a strong shader portfolio, and experience with HLSL/GLSL, Unreal Engine, and Unity. Expect collaboration with artists and engineers across projects.

Qualifications

  • Minimum of 5 years as a Technical Artist in games.
  • Portfolio showing shader development and tool creation.
  • Proficient in shader languages and shader graph editors.
  • Experience in C++, Python or C# and modern rendering pipelines.

Responsibilities

  • Develop, optimize, and deploy advanced shaders for multiple platforms.
  • Create and maintain custom tools and scripts to streamline workflows.
  • Collaborate with artists and engineers to solve visual challenges.
  • Integrate new rendering features and optimize engine performance.
  • Troubleshoot shader and tool issues and document workflows.
  • Stay current with graphics tech and industry best practices.
  • Provide training on art tools and pipelines; maintain quality.
  • Contribute to visual direction and technical art milestones.

Skills

Shader development
Tool creation
Technical art
C++
Python
Unreal Engine
Unity
PBR workflows

Tools

Unreal Engine
Unity
Shader Graph Editors
HLSL/GLSL

Job description

Placements24 is recruiting a Senior Technical Artist for a fully remote role. You will bridge art and tech, crafting efficient shader workflows, building tools, and optimizing real-time rendering pipelines for high-fidelity visuals.

The ideal candidate has 5+ years in technical artistry, a strong shader portfolio, and experience with HLSL/GLSL, Unreal Engine, and Unity. Expect collaboration with artists and engineers across projects.

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