Senior Technical Artist (Shaders & Tools)

Placements24

Benoni

Híbrido

ZAR 700.000 - 1.000.000

Jornada completa

Hace 3 días
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Ventajas ofrecidas por este puesto de trabajo

Competitive pay bonus
Health & dental coverage
Generous PTO
Flexible remote schedule
Professional development
Hardware/software access
Collaborative remote culture
cutting-edge projects

Descripción de la vacante

Placements24 is recruiting a Senior Technical Artist for a fully remote role. You will bridge art and tech, crafting efficient shader workflows, building tools, and optimizing real-time rendering pipelines for high-fidelity visuals.

The ideal candidate has 5+ years in technical artistry, a strong shader portfolio, and experience with HLSL/GLSL, Unreal Engine, and Unity. Expect collaboration with artists and engineers across projects.

Formación

  • Minimum of 5 years as a Technical Artist in games.
  • Portfolio showing shader development and tool creation.
  • Proficient in shader languages and shader graph editors.
  • Experience in C++, Python or C# and modern rendering pipelines.

Responsabilidades

  • Develop, optimize, and deploy advanced shaders for multiple platforms.
  • Create and maintain custom tools and scripts to streamline workflows.
  • Collaborate with artists and engineers to solve visual challenges.
  • Integrate new rendering features and optimize engine performance.
  • Troubleshoot shader and tool issues and document workflows.
  • Stay current with graphics tech and industry best practices.
  • Provide training on art tools and pipelines; maintain quality.
  • Contribute to visual direction and technical art milestones.

Conocimientos

Shader development
Tool creation
Technical art
C++
Python
Unreal Engine
Unity
PBR workflows

Herramientas

Unreal Engine
Unity
Shader Graph Editors
HLSL/GLSL

Descripción del empleo

About the Role

Our client, an innovative game development studio, is seeking a highly skilled Senior Technical Artist with expertise in shaders and tool development to join their fully remote team. This critical role bridges the gap between art and technology, empowering artists by creating efficient workflows, custom tools, and advanced visual effects through shader programming. You will be responsible for developing and optimizing cutting-edge shaders, implementing new rendering features, and building tools that enhance productivity and artistic quality. The ideal candidate possesses a strong foundation in both art principles and programming, with a deep understanding of real-time rendering pipelines and shader languages. You will collaborate closely with artists and engineers to solve complex visual challenges and push the graphical fidelity of our projects. This is a unique opportunity to contribute to high-profile titles from anywhere, shaping the visual direction and technical pipeline of our games. The success of this position relies on proactive problem-solving, strong communication skills within a remote setting, and a dedication to enabling artistic expression through technology. You will be a key player in optimizing performance and achieving stunning visual results.

Key Responsibilities
  • Develop, implement, and optimize advanced shaders for various platforms and rendering pipelines.
  • Create and maintain custom tools and scripts to streamline art workflows and enhance productivity.
  • Collaborate with artists to understand their needs and develop technical solutions for visual challenges.
  • Work with engineers to integrate new rendering features and optimize engine performance.
  • Troubleshoot and debug shader and tool-related issues.
  • Research and implement new rendering techniques and technologies.
  • Create technical documentation and provide training for art tools and pipelines.
  • Ensure shaders and tools are performant, scalable, and meet project requirements.
  • Contribute to the overall visual quality and technical art direction of the project.
  • Stay current with advancements in graphics hardware, software, and rendering techniques.
Requirements
  • Minimum of 5 years of experience as a Technical Artist in the game industry.
  • Strong portfolio showcasing shader development, tool creation, and technical art solutions.
  • Proficiency in shader languages (e.g., HLSL, GLSL) and experience with shader graph editors (e.g., Unreal Engine Material Editor, Unity Shader Graph).
  • Experience in programming languages such as C++, Python, or C#.
  • Strong understanding of 3D art principles, rendering pipelines, and PBR workflows.
  • Experience with game engines like Unreal Engine or Unity.
  • Ability to identify and solve complex technical problems related to art and rendering.
  • Excellent communication and collaboration skills, essential for a remote role.
  • Experience developing tools for artists using scripting or other relevant technologies.
  • A passion for visual fidelity and pushing graphical boundaries.
Benefits
  • Competitive salary and performance bonuses.
  • Comprehensive health, dental, and vision insurance.
  • Generous paid time off and holidays.
  • Flexible remote work schedule.
  • Opportunities for professional development and learning.
  • Access to industry-leading software and hardware.
  • Collaborative and innovative remote team culture.
  • Work on exciting and visually cutting-edge game projects.
  • Contribute to pushing the boundaries of real-time graphics.
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