Senior Technical Artist - Remote Tools and Visual Pipeline

Placements24

Bloemfontein

Hybrid

ZAR 1,482,000 - 2,141,000

Full time

4 days ago
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Benefits offered by this job

Health insurance
Dental insurance
Vision insurance
Paid time off
401(k) matching
Remote-friendly
Company laptop
Software licenses

Job summary

Qualifications

  • Bachelor's degree or equivalent in a related field.
  • Minimum of 5 years as a Technical Artist in the video game industry.
  • Portfolio showcasing asset optimization, shader creation, and pipeline development.
  • Proficiency in Unreal Engine or Unity and associated art pipelines.
  • Strong knowledge of 3D modeling and texturing tools.

Responsibilities

  • Develop, implement, and maintain robust art pipelines and tools to improve efficiency and quality for the art team.
  • Optimize game assets for performance and memory usage across target platforms.
  • Collaborate with designers and engineers to define technical requirements for art assets.
  • Create and maintain shaders, materials, and lighting within the game engine.
  • Troubleshoot and resolve technical art issues and provide team support.
  • Research and implement new technologies to enhance visual quality and workflow.
  • Develop documentation for pipelines, tools, and best practices.
  • Work with artists to ensure assets meet technical specs and artistic goals.
  • Participate in art reviews and provide technical feedback on assets and implementation.
  • Contribute to the game's overall artistic and technical direction.

Skills

Asset optimization
Shader creation
Pipeline development
Communication
Remote work
Problem solving

Education

Bachelor's degree in Computer Science, Game Design, Fine Arts, or related field

Tools

Unreal Engine
Unity
Maya
3ds Max
Blender
Substance Painter
Substance Designer
Photoshop
Python
MEL
C#
HLSL
GLSL

Job description

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