Lead Technical Artist - Remote Engine & Tooling Innovator

Placements24

Mbombela (Nelspruit)

Hybrid

ZAR 1,000,000 - 1,600,000

Full time

4 days ago
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Benefits offered by this job

Highly competitive salary
Fully remote work
Leadership impact on projects
Access to advanced tools
Continuous learning resources

Job summary

Placements24 is seeking a Lead Technical Artist to spearhead technical art in a fully remote development environment. You will bridge art and engineering, optimize workflows, and mentor the art team to maintain high visual quality.

You will collaborate with both art and programming teams to implement rendering features, shaders, and tools, while guiding a remote crew and shaping the future of game development technology.

Qualifications

  • 7+ years of experience as Technical Artist in the game industry with leadership track record.
  • Expertise in at least one major engine (Unreal Engine or Unity) and related pipelines.
  • Scripting in Python and MEL; shader development and rendering knowledge.
  • Strong communication and cross-disciplinary collaboration in a remote setting.

Responsibilities

  • Develop and maintain art pipelines, tools, and scripts to enhance artist productivity and asset integration.
  • Optimize art assets and engine performance to meet project requirements and platform constraints.
  • Collaborate with programmers to implement and refine engine features related to rendering, shaders, and VFX.
  • Troubleshoot technical issues encountered by the art team during production.
  • Mentor and guide other technical artists, fostering innovation within the remote team.

Skills

Leadership
Unreal Engine
Unity
Python scripting
Shader development
3D modeling
Rigging
MEL scripting

Tools

MEL scripting
Shader languages
Pipeline automation

Job description

Placements24 is seeking a Lead Technical Artist to spearhead technical art in a fully remote development environment. You will bridge art and engineering, optimize workflows, and mentor the art team to maintain high visual quality.

You will collaborate with both art and programming teams to implement rendering features, shaders, and tools, while guiding a remote crew and shaping the future of game development technology.

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