Remote Senior Audio Programmer (C++/Wwise/FMOD)

Placements24

Kempton Park

Hybrid

ZAR 600,000 - 900,000

Full time

9 days ago

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Benefits offered by this job

Health benefits
Paid time off
Remote-first culture
Career growth opportunities

Job summary

Placements24 is seeking a Senior Audio Programmer to lead the design, implementation, and optimization of our audio systems across game projects. This remote-first role collaborates with sound designers, composers, and engineers to deliver immersive, real-time audio in Unreal Engine or Unity.

You will advance DSP-driven features, integrate Wwise or FMOD, and write clean, well-documented code, while staying abreast of the latest audio tech and tools.

Qualifications

  • Bachelor’s degree in Computer Science, Software Engineering, or a related field.
  • Extensive experience in game audio programming and a strong portfolio of audio systems.
  • Strong C++ programming skills demonstrated in shipped projects.
  • Experience with Unreal Engine or Unity and game engine development.
  • Proficiency with audio middleware such as Wwise or FMOD.
  • Knowledge of DSP concepts and real-time audio implementation.

Responsibilities

  • Design, implement, and maintain robust audio systems using C++ and game engines.
  • Integrate audio middleware such as Wwise or FMOD.
  • Develop tools and plugins to support audio designers and engineers.
  • Optimize audio performance and memory usage to meet project requirements.
  • Collaborate with sound designers to implement dynamic audio features and spatial audio.
  • Troubleshoot and debug audio issues across platforms.
  • Write clear, maintainable, and well-documented code.
  • Stay current with advancements in audio tech and game development practices.

Skills

C++ programming
DSP concepts
Game engines
Audio middleware
Remote collaboration

Education

Bachelor's degree in Computer Science/Software Engineering

Tools

Unreal Engine
Unity
Wwise
FMOD

Job description

Placements24 is seeking a Senior Audio Programmer to lead the design, implementation, and optimization of our audio systems across game projects. This remote-first role collaborates with sound designers, composers, and engineers to deliver immersive, real-time audio in Unreal Engine or Unity.

You will advance DSP-driven features, integrate Wwise or FMOD, and write clean, well-documented code, while staying abreast of the latest audio tech and tools.

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