Senior Game Sound Engineer

Placements24

Upington

In loco

ZAR 900.000 - 1.200.000

Tempo pieno

2 giorni fa
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Vantaggi offerti da questo lavoro

Competitive salary and bonus structure
Health, dental, and vision insurance
Relocation assistance
Professional development opportunities
State-of-the-art audio tools and tech

Descrizione del lavoro

Placements24 is seeking a Senior Game Sound Engineer for a renowned game development studio known for immersive audio in AAA titles. You will lead technical implementation, integration, and optimization of all audio elements inside the game engine.

You will collaborate with sound designers and composers, work with Wwise/FMOD, C++, and real-time audio programming, and contribute to audio tooling and architecture.

Competenze

  • Bachelor's degree in Computer Science, Audio Engineering, or a related technical field, or equivalent professional experience.
  • Minimum of 5 years of experience in game audio programming or sound engineering for video games.
  • Proven experience with audio middleware like Wwise or FMOD integration and scripting.
  • Proficiency in C++ and experience with game engine scripting (e.g., Unreal Engine Blueprints, Unity C#).
  • Strong understanding of audio principles, acoustics, and DSP.

Mansioni

  • Implement, integrate, and manage audio systems within the game engine using middleware such as Wwise or FMOD.
  • Program and optimize real-time audio features, including dynamic music systems, procedural audio, and interactive sound effects.
  • Collaborate with sound designers and composers to ensure efficient and effective audio asset integration.
  • Develop and maintain audio tools and plugins to streamline the audio development workflow.
  • Troubleshoot and resolve audio-related bugs and performance issues.
  • Optimize audio memory usage and processing power for various target platforms.
  • Work closely with gameplay engineers to implement audio features tied to game mechanics and events.
  • Contribute to the technical design and architecture of the game's audio engine.
  • Document audio systems, tools, and implementation guidelines.

Conoscenze

C++
DSP
Real-time audio
Audio architecture
Unreal Engine
Team collaboration

Formazione

Bachelor's degree in CS/Audio Engineering

Strumenti

Wwise
FMOD
Unreal Engine Blueprints
Git
Perforce

Descrizione del lavoro

About the Role

Our client, a highly acclaimed game development studio known for its immersive audio experiences, is seeking a proficient Senior Game Sound Engineer . This role is integral to creating the sonic landscapes that define our client's critically acclaimed titles. You will be responsible for the technical implementation, integration, and optimization of all audio elements within the game engine, ensuring a seamless and impactful auditory experience for players. This position requires a strong understanding of audio middleware, game development pipelines, C++, and real-time audio programming. You will collaborate closely with sound designers, composers, and other engineers to bring audio vision to life. We are looking for an individual with a passion for audio technology and a proven ability to solve complex technical challenges in a demanding production environment. Join a dedicated team focused on delivering cutting-edge audio for AAA games.

Key Responsibilities
  • Implement, integrate, and manage audio systems within the game engine using middleware such as Wwise or FMOD.
  • Program and optimize real-time audio features, including dynamic music systems, procedural audio, and interactive sound effects.
  • Collaborate with sound designers and composers to ensure efficient and effective audio asset integration.
  • Develop and maintain audio tools and plugins to streamline the audio development workflow.
  • Troubleshoot and resolve audio-related bugs and performance issues.
  • Optimize audio memory usage and processing power for various target platforms.
  • Work closely with gameplay engineers to implement audio features tied to game mechanics and events.
  • Contribute to the technical design and architecture of the game's audio engine.
  • Document audio systems, tools, and implementation guidelines.
Requirements
  • Bachelor's degree in Computer Science, Audio Engineering, or a related technical field, or equivalent professional experience.
  • Minimum of 5 years of experience in game audio programming or sound engineering for video games.
  • Proven experience with audio middleware like Wwise or FMOD integration and scripting.
  • Proficiency in C++ and experience with game engine scripting (e.g., Unreal Engine Blueprints, Unity C#).
  • Strong understanding of audio principles, acoustics, and digital signal processing (DSP).
  • Experience with debugging and performance profiling tools for audio.
  • Excellent problem-solving skills and attentionto detail.
  • Strong communication and teamwork abilities, with the capacity to collaborate effectively with cross-functional teams.
  • Familiarity with version control systems (e.g., Perforce, Git).
  • Benefits
    • Highly competitive salary and bonus structure.
    • Comprehensive health, dental, and vision insurance.
    • Generous paid time off and company holidays.
    • Opportunities for professional development and specialized training.
    • Relocation assistance for qualified candidates.
    • Access to state-of-the-art audio development equipment and software.
    • Work on exciting AAA game titles with a renowned studio.
    • Employee wellness programs and a supportive work culture.
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