XR AI Engineer for Humanoid Robotics

Figure AI

San Jose (CA)

Sur place

USD 200 000 - 400 000

Plein temps

14 jours+

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Résumé du poste

Figure AI is building autonomous humanoid robots. We seek an experienced XR engineer to build and maintain XR products interfacing with robot hardware and data-capture systems.

You will design intuitive spatial interfaces, optimize data synchronization, and integrate hardware stacks with consumer XR headsets. The role requires hands-on XR development across engines and studios, and startup-grade adaptability.

Qualifications

  • Deep hands-on XR development experience with OpenXR, Unity, Godot, Unreal Engine or WebXR.
  • Comfortable working in XR for extended periods; this is your daily environment, not an occasional tool.
  • Strong C++.
  • Experience with video streaming and low-latency transmission systems.
  • Experience with high-precision motion-capture systems and tracking technologies.
  • Startup experience — you know how to operate with ambiguity and move fast.
  • Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics.

Responsabilités

  • Build and maintain XR products to interface with our robots and data-capture hardware - implementing features, fixing bugs, and ensuring reliability as we scale.
  • Design and build out intuitive spatial user interfaces and visualizations.
  • Harden our XR data sync processes.
  • Integrate custom hardware stacks with off-the-shelf XR headsets.
  • Jump across hardware experiments, bug fixes, and new feature development as priorities shift.

Connaissances

OpenXR
Unity
Godot
Unreal Engine
WebXR
C++
Video streaming
Low-latency transmission
Motion capture
Startup experience
Computer vision
Robotics
Custom hardware
Cloud APIs
Haptics

Description du poste

Figure AI is building autonomous humanoid robots. We seek an experienced XR engineer to build and maintain XR products interfacing with robot hardware and data-capture systems.

You will design intuitive spatial interfaces, optimize data synchronization, and integrate hardware stacks with consumer XR headsets. The role requires hands-on XR development across engines and studios, and startup-grade adaptability.

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