AR/VR Robotics UI Engineer

FieldAI

Boston (MA)

On-site

USD 120,000 - 180,000

Full time

14 days+

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Job summary

FieldAI, based in Boston, is seeking an experienced 3D/AR/VR Software Engineer to build, integrate, and maintain AR/VR interfaces for humanoid robots. You will design 3D workflows, implement interaction techniques, and ensure reliable, user-facing systems deployed on real robots.

Responsibilities span prototyping, UI integration with robot perception and control, and end-to-end system optimization across headsets and networks.

Qualifications

  • Bachelor’s or Master’s degree in Computer Science, HCI, Game Development, Creative Technology, Design, Robotics, Electrical Engineering, or a related field.
  • Strong programming skills in C#, C++, or a different relevant language.
  • Experience designing, implementing, testing, and maintaining production-quality software.
  • Experience working with Unity, Unreal, git, containers, build systems, and continuous-integration workflows.

Responsibilities

  • Define and execute the robotics AI research roadmap in alignment with FieldAI’s mission and product goals.
  • Design and implement intuitive 3D workflows for supervising, manipulating, and controlling humanoid robots in AR/VR.
  • Integrate AR/VR applications with robot perception, planning, manipulation, locomotion, and control systems.
  • Deploy and support research prototypes as reliable, maintainable apps on real robots.
  • Collaborate with researchers and engineers across perception, planning, control, manipulation, and hardware.

Skills

C#
C++
Unity
Unreal Engine
3D UI/UX
Prototyping
Debugging

Education

Bachelor’s or Master’s degree in CS / HCI / Game Dev / Creative Tech / Design / Robotics or related field

Tools

Git
Unity
Unreal Engine
Containers
Build systems
CI workflows

Job description

FieldAI, based in Boston, is seeking an experienced 3D/AR/VR Software Engineer to build, integrate, and maintain AR/VR interfaces for humanoid robots. You will design 3D workflows, implement interaction techniques, and ensure reliable, user-facing systems deployed on real robots.

Responsibilities span prototyping, UI integration with robot perception and control, and end-to-end system optimization across headsets and networks.

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