Helix AI Engineer, XR

Figure AI

San Jose (CA)

On-site

USD 200,000 - 400,000

Full time

14 days+

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Job summary

Figure AI is building autonomous humanoid robots. We seek an experienced XR engineer to build and maintain XR products interfacing with robot hardware and data-capture systems.

You will design intuitive spatial interfaces, optimize data synchronization, and integrate hardware stacks with consumer XR headsets. The role requires hands-on XR development across engines and studios, and startup-grade adaptability.

Qualifications

  • Deep hands-on XR development experience with OpenXR, Unity, Godot, Unreal Engine or WebXR.
  • Comfortable working in XR for extended periods; this is your daily environment, not an occasional tool.
  • Strong C++.
  • Experience with video streaming and low-latency transmission systems.
  • Experience with high-precision motion-capture systems and tracking technologies.
  • Startup experience — you know how to operate with ambiguity and move fast.
  • Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics.

Responsibilities

  • Build and maintain XR products to interface with our robots and data-capture hardware - implementing features, fixing bugs, and ensuring reliability as we scale.
  • Design and build out intuitive spatial user interfaces and visualizations.
  • Harden our XR data sync processes.
  • Integrate custom hardware stacks with off-the-shelf XR headsets.
  • Jump across hardware experiments, bug fixes, and new feature development as priorities shift.

Skills

OpenXR
Unity
Godot
Unreal Engine
WebXR
C++
Video streaming
Low-latency transmission
Motion capture
Startup experience
Computer vision
Robotics
Custom hardware
Cloud APIs
Haptics

Job description

Figure is an AI robotics company developing autonomous general-purpose humanoid robots. The goal of the company is to ship humanoid robots with human level intelligence. Its robots are engineered to perform a variety of tasks in the home and commercial markets. Figure is headquartered in San Jose, CA.

You’ll be working within our small but impactful XR team, contributing to a number of critical projects. One morning you might be debugging an XR app, the next afternoon you're running a hardware experiment on the robot. You'll thrive here if you love that kind of variety and move fast without needing a playbook.

Responsibilities:
  • Build and maintain XR products to interface with our robots and data-capture hardware - implementing features, fixing bugs, and ensuring reliability as we scale.

  • Design and build out intuitive spatial user interfaces and visualizations.

  • Harden our XR data sync processes.

  • Integrate custom hardware stacks with off-the-shelf XR headsets.

  • Jump across hardware experiments, bug fixes, and new feature development as priorities shift.

Requirements:
  • Deep hands-on XR development experience - OpenXR, Unity, Godot, Unreal Engine, and/or WebXR,

  • Comfortable working in XR for extended periods; this is your daily environment, not an occasional tool.

  • Strong C++.

  • Experience with video streaming and low-latency transmission systems.

  • Experience with high-precision motion-capture systems and tracking technologies.

  • Startup experience — you know how to operate with ambiguity and move fast.

  • Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics.

The US base salary range for this full-time position is $200,000 to $400,000 per year.

The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and experience. The total compensation package may also include additional components/benefits depending on the specific role. This information will be shared if an employment offer is extended.

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