Unity Encounters Game Designer

Pingle Studio

United States

Hybrid

USD 70,000 - 110,000

Full time

14 days+

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Benefits offered by this job

20 Paid Vacation Days
10 Paid Sick Leave Days
Regular salary reviews
Personal Development Plan
Accountant support
Comfortable Office Location + remote</
Corporate English lessons
50% training cost reimbursement
Career Path and Mentorship Program
Referral internal Program with bonuses

Job summary

Pingle Studio is seeking an experienced Encounters Game Designer with a passion for sandbox action games and strong Unity experience. You will own the encounter design and collaborate with art, tech, and other departments to implement engaging encounters across multiplatform projects.

Responsibilities include creating encounter design docs, implementing encounters in Unity, and balancing gameplay. English communication is essential for team collaboration and documentation.

Qualifications

  • 4+ years of game design experience in AA+/Double-I projects.
  • 2+ years of Unity experience.
  • Experience with multiplatform projects including consoles and mobile.
  • Experience in writing design documentation and encounter design principles.
  • Experience in features implementation in Unity.

Responsibilities

  • Create encounters design documentation.
  • Work with Unity to implement encounters.
  • Collaborate with other departments to add mechanics and content for encounters.
  • Balance and fine-tune encounters.

Skills

Encounters design
Unity
Third person action games
Cross-team collaboration
Documentation writing
Gameplay balancing
English communication

Tools

Unity

Job description

We are looking for an experienced Encounters Game Designer with a passion for sandbox action games and good experience in Unity, ready to own the design and collaborate with other departments for implementation.

Requirements:
  • 4+ years of experience in Game Design with AA+/Double-I projects
  • 2+ years of experience in Unity
  • Passionate about Third Person action, sandbox games
  • Experience with multiplatform projects (including consoles and mobile)
  • Experience in writing design documentation and a deep understanding of encounter design principles
  • Experience in features implementation in Unity
  • Excellent communication skills, both written and verbal English
  • Able to communicate knowledge and ideas (flowcharts, feature specs, data reports, etc.) to team members
Responsibilities:
  • Creating encounters design documentation
  • Working with Unity to implement encounters
  • Working with other departments to add new mechanics and content for encounters
  • Balancing and fine-tuning encounters
Would be a plus:
  • Understanding of the sandbox action core audience
  • Excellent communication and collaborative problem-solving skills
  • Fluent in English
  • Released multi-platform projects
What we offer:
  • Working within a team with well-established pipelines;
  • Close collaboration with art and technical departments;
  • Participation in the development of complex hard surface solutions (architecture, machinery, destruction systems);
  • Fast hiring and clear process;
  • 20 Paid Vacation Days;
  • 10 Paid Sick Leave Days;
  • Regular salary reviews;
  • Personal Development Plan for clear growing of skills;
  • Accountant support;
  • Comfortable Office Location and the ability to work remotely;
  • Corporate English lessons;
  • Advanced training: compensation of 50% of the cost of training courses, and video courses;
  • Career Path and Mentorship Program;
  • Referral internal Program: Active Program with Great Bonuses;
  • Community of people who understand your game passion.

ATTENTION : Pingle Studio DOES NOT HIRE from the Russian Federation.

Attention: Pingle Studio DOES NOT HIRE from the Russian Federation and Belarus.

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