Описание:
Saber creates action games for PC and consoles, including titles built in Unreal Engine. Its portfolio includes Clive Barker's Hellraiser: Revival, Scars Above, Pagan: Absent Gods, and 65 casual and mobile games. The company is also developing an unannounced AAA title based on a well-known IP.
Задачи:
- Collaborate with directors and department leads to craft spaces combining gameplay flow, pacing, and visual composition.
- Establish and maintain level design pipelines and workflows, align design, art, and technical teams, and promote best practices.
- Mentor and support level designers through regular feedback, guidance, and growth opportunities.
- Produce design documentation covering high-level concepts, gameplay intentions, and moment-to-moment experiences.
- Build level layouts with blockout geometry and implement gameplay events, including interactions, combat encounters, puzzles, narrative scenes, and objectives.
- Review and iterate on level layouts and gameplay flow based on feedback, playtesting, and design direction.
- Collaborate with narrative, audio, art, programming, animation, and design teams to deliver cohesive level experiences.
- Guide the level art team by sculpting terrain and modeling basic placeholder low-poly assets where needed.
- Own levels from initial pitch through final delivery, ensuring they meet design goals, technical constraints, and quality standards.
- Set up basic or placeholder lighting with the lighting team to support gameplay intentions and explore mood and atmosphere.
Требования:
- 5+ Years of experience as a Level Designer.
- Experience working on at least one AA/AAA project.
- Strong spatial perception, an eye for aesthetics, and understanding of architectural concepts, composition, and scene organization in Unreal Engine.
- Strong understanding of level design principles, game design concepts, and player psychology.
- Basic to intermediate knowledge of 3D modeling tools such as Maya, Blender, or 3DSMAX.
- Experience with Unreal Engine.
- Experience collaborating with relevant development teams to create visually appealing and technically optimized levels.
- Basic scripting knowledge, such as Unreal Engine Blueprints, to implement gameplay mechanics or environmental behaviors.
- Strong verbal, written, and visual communication skills.
- A portfolio showing your work is required.
- Будет плюсом: understanding of physics and simulation tools in Unreal Engine for dynamic environmental interactions, experience leading and mentoring team members.
Условия:
- Competitive industry-standard salary; amount not specified
- Referral program
- Flexible working hours
- 25 Days of vacation, company-wide annual leave in January, short-term sick leave, additional remote days, and additional days for significant life events, including childbirth, weddings, and bereavement Mad Heads returning from maternity leave receive a month of 4-hour workdays
- Ongoing education and training, including conferences, classes, workshops, and courses
- Work with experienced professionals and teams in the field
- The company has three offices and team members in over 16 countries
- Work with developers of Space Marine, Warhammer, and WWZ from Saber Interactive Premium private medical insurance
- Team-building events and personalized team-bonding events
- Community events connected to startup, tech, and gaming ecosystems
- Fitness allowances for gym, pool, or sports activities
- Coffee, fruit, and snacks in the office; merchandise and gifts
- Benefits may vary by location and contract type
- Planned start date: beginning of 2027