AI Designer

People Can Fly

United States

Remote

USD 120,000 - 170,000

Full time

29 hours ago
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Benefits offered by this job

Частная медицинская страховка
Gympass
Пенсионная программа
Гибкий график
Языковые курсы
Карта Multisport
Бесплатная библиотека игр/книг

Job summary

People Can Fly ищет опытного дизайнера систем и боевых механик для проектов на консолях и ПК. Ваша задача — развивать и реализовывать сложные игровые системы, балансировать механику боя и формировать ощущение от боёв в динамичных рутинах и сценах, сотрудничая с командами разработки.

Требуется не менее 6 лет в индустрии, опыт работы с Unreal Engine 4/Editor и знание Unity. Готовность работать в глобальной команде, владение английским и страсть к созданию игр обязательны.

Qualifications

  • Не менее 6 лет опыта в производстве игр для Консолей/PC
  • 4+ года опыта выпуска AAA TPP/shooters/cover shooters в ролях дизайна систем/геймдизайна
  • Как минимум один выпущенный проект в старшей роли
  • Отличное владение Unreal Engine 4
  • Рабочее владение Unreal Engine Editor
  • Способность ясно формулировать дизайн-визию и держать курс на целевую аудиторию
  • Имеется обширный опыт онлайн-экшн-игр
  • Сильные устные/письменные навыки английского языка
  • Коммуникабельность и командная работа
  • Сильная трудовая этика и самомотивация
  • Страсть к видеоиграм
  • Знакомство с языками сценариев и основами математики
  • Глубокое понимание системного дизайна и рыночных трендов
  • Опыт работы с инструментами разработки: Unity и Unreal
  • Опыт работы с Atlassian Jira/Confluence

Responsibilities

  • Создание, презентация и прототипирование игровых идей для основного боя и моментальных механик
  • Реализация персонажа бойца с анимациями и поведением через state machines/behavior trees и визуальные эффекты
  • Подготовка дизайн-документов, брифов и outlines для команд
  • Полная ответственность за функцию на всех этапах (концепт, прототип, скриптинг, итерации, отладка, оптимизация) и выпуск
  • Проведение playtest-сессий с разработчиками для обсуждения и улучшения прототипов
  • Сотрудничество с несколькими дисциплинами и информирование вовлечённых партнеров
  • Следование индустриальным трендам и экспериментирование с новыми техниками и методами дизайна
  • Передача знаний менее опытным коллегам
  • Иногда участие в найме и HR-активностях

Job description

Описание: - The role is open to candidates only from the game industry who are based in Europe. People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe. Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development. Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects. With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide. If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.

Задачи:
  • Creating, pitching, and prototyping gameplay ideas for core combat and moment-to-moment mechanics and systems, combat characters, their feel, behavior, abilities, and encounters in various settings
  • Implementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts and pacing using provided level design tools and various other scripting systems
  • Creating designs documents, content briefs, system outlines, and other means of sharing all the necessary information with involved teams
  • Full ownership of the produced function - from conceptual and paper design, through the prototyping phase, scripting, iteration, debugging, optimization - until delivery of the game
  • Conducting playtest sessions for involved developers (level designers, artists, animators, and programmers) to discuss and improve implemented prototypes
  • Collaborating with multiple disciplines, ensuring the correct partners are involved and informed throughout the development process
  • Remaining current on industry trends, including new game genres, new game design methods and techniques, and trending audio-visual excellence
  • Sharing knowledge and mentor less experienced peers
  • Occasionally supporting Lead in recruitment projects with HR collaboration
Требования:
  • At least 6+ years of experience in the production of games for consoles and PC
  • 4+ years of experience shipping AAA TPP / shooters /cover shooters titles in combat or systems design roles
  • At least 1 shipped title in a senior role, with a history of successful features
  • Excellent knowledge of Unreal Engine 4
  • Working proficiency with Unreal Engine Editor
  • Demonstrated ability to communicate and align design vision with internal partners and the target audience
  • Exceptional ability to conceptualize, pitch, and implement game systems and features using various tools, technology, and visual language
  • Solid understanding of creative and game development processes
  • Extensive experience with online action games
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making video games
  • Familiarity with scripting languages and a strong foundation in math
  • Deep understanding of systems design, player psychology, and emerging industry trends
  • Experience with versatile game development tools such as Unity and Unreal.
  • Experience with Atlassian software (JIRA, Confluence)
Additional Information
  • UK Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
  • Gympass for employees and family members.
  • Online Polish and English language classes.
  • Access to the pension scheme.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
  • Poland Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
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