Texturing Artist - PBR Mastery for Unreal Engine

Incessantrain

Rancho Palos Verdes (CA)

Sur place

USD 85 000 - 120 000

Plein temps

14 jours+

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Résumé du poste

Incessantrain in the United States (California) is seeking a skilled Texturing Artist to create high-quality textures for characters, props, and environments. You will work with industry-standard tools, integrate assets into Unreal Engine, and help mentor junior artists in best texturing practices.

Join a creative team and contribute to benchmark materials using Substance Designer, Substance 3D Painter, ZBrush, and Photoshop while collaborating with modelers, animators, and tech artists.

Qualifications

  • 3 to 5 years of experience in texturing for 3D models and game environments.
  • Proficiency in Substance 3D Painter, Substance Designer, ZBrush, and Photoshop.
  • Strong understanding of PBR workflows (color, roughness, normal, specular maps).
  • Experience integrating assets into Unreal EngineBachelor's degree or equivalent in Art, Design, 3D Texturing, or related field

Responsabilités

  • Create high-quality PBR textures for organic and hard-surface models.
  • Use ZBrush, Photoshop, Substance 3D Painter, and Substance Designer.
  • Integrate and optimise textures within Unreal Engine.
  • Develop benchmark materials using Substance Designer.
  • Collaborate with modelers, animators, and tech artists for seamless texture integration.
  • Mentor junior artists on texturing techniques, workflows, and best practices.

Connaissances

PBR workflows
Substance Painter
Substance Designer
ZBrush
Photoshop
Unreal Engine

Formation

Bachelor's degree or equivalent in Art, Design, 3D Texturing, or related field

Outils

Unreal Engine
Substance Painter
Substance Designer
Photoshop

Description du poste

Incessantrain in the United States (California) is seeking a skilled Texturing Artist to create high-quality textures for characters, props, and environments. You will work with industry-standard tools, integrate assets into Unreal Engine, and help mentor junior artists in best texturing practices.

Join a creative team and contribute to benchmark materials using Substance Designer, Substance 3D Painter, ZBrush, and Photoshop while collaborating with modelers, animators, and tech artists.

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